AI Paper Atlas

Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Intrinsically motivated exploration

Drives agents with curiosity and information-based intrinsic rewards to learn skills without external reward.

86 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2017–2026) · an approach in Human-AI and goal-conditioned, keyword cluster “environments · learn · exploration”

State History Tried Checklist Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

19 papers in 2023–24 and 21 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic shrank, from 6.4% to 5.4%.

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 0162017: 4172018: 6182019: 6192020: 9202021: 12212022: 9222023: 10232024: 9242025: 12252026: 926

Most cited paper of each year

Earliest papers here

What has been tried

67 papers here report 674 measured changes (a component added, removed or swapped, compared with a baseline): helped 57%, no clear effect 11%, hurt 24%, mixed 8%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
combine at least two of agent values, critic, and trust rather than a single mechanism4 MuJoCo environments (averaged) · normalized reward over timeMixedPeer Learning: Learning Complex Policies in Groups from Scratch via Action Recommendations (AAAI 2024 · 4 citations)
regularize language actions toward the world model's predicted next tokenLangRoom, vocabulary size 10,000 · question-answer accuracyHelpedLearning to Model the World With Language (ICML 2024 · 3 citations)
Use the 3-successful-attempt cutoff instead of the 1-successful-attempt cutoff for learning a goalGoal selection model comparison · winning model XP1 -> 1No clear effectLatent Learning Progress Drives Autonomous Goal Selection in Human Reinforcement Learning (NeurIPS 2024 · 3 citations)
Add Q-learning fine-tuning on top of the skill machine (QL-SM vs zero-shot SM)Office Gridworld · average returnHelpedSkill Machines: Temporal Logic Skill Composition in Reinforcement Learning (ICLR 2024 · 2 citations)
Train with oracle accuracy that is neither too high nor too lowMemory Sequence · returnMixedArtificial Generational Intelligence: Cultural Accumulation in Reinforcement Learning (NeurIPS 2024 · 2 citations)
Add the inverse Laplace transform and time-cell representation3D interval timing · performanceHelpedDeep Reinforcement Learning with Time-Scale Invariant Memory (AAAI 2025 · 1 citation)
Add adaptive skill selection across training stagesGRF 11 vs 11 · policy style balanceHelpedVision-Based Generic Potential Function for Policy Alignment in Multi-Agent Reinforcement Learning (AAAI 2025 · 0 citations)
Add the last 100 student history entries to the teacherMinigrid General · success rate0.487 -> 0.527HelpedHeterogeneous Adversarial Play in Interactive Environments (NeurIPS 2025 · 0 citations)
add mask loss (intervention verification)Chemical Fork and Chain OOD states (n=2, 4, 6) · prediction accuracyFork n=6: 46.04±8.56 -> 50.04±8.56; Chain n=2: 47.75±7.52 -> 51.99±6.58; Fork n=4: 51.70±8.58 -> 50.MixedCurious Causality-Seeking Agents Learn Meta Causal World (NeurIPS 2025 · 0 citations)
Replace uniform random action selection with intelligent action selectionGame of 24 · success rate (%)\phantom{0}68 ± \phantom{0}9.0 -> \textbf{100 ± \phantom{0}0.0}HelpedIntelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models (ICLR 2025 · 0 citations)
add Gaussian action noise to BCLibero task hidden · success rate0.590 { ± 0.013} -> 0.684 { ± 0.013}HelpedBehavioral Exploration: Learning to Explore via In-Context Adaptation (ICML 2025)
Use future transitions as privileged information instead of hidden-state privileged informationTiger Door · returnNo clear effectLearning to Explore in POMDPs with Informational Rewards (ICML 2024)

What reviewers will expect

Datasets and baselines named in the 14 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Baselines

  • ICM · 2 of 14 papers

Recent preprints

Loading recent arXiv preprints…

    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 40 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 40 key papersOpen the topic in the interactive map

    Get alerts. Describe your idea in scime atlas and save it (free scime account): you get a weekly email when new preprints land close to it.

    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

    Get the next scime Dispatch and a monthly field update

    Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy