atlas

Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Vision-Based Generic Potential Function for Policy Alignment in Multi-Agent Reinforcement Learning

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Intrinsically motivated exploration · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes V-GEPF, a hierarchical vision-based reward shaping method where a CLIP-based generic potential function, selected every 50 epochs by a vLLM (MiniCPM-Llama3-V) from a pool of instructions, shapes MAPPO's reward in Google Research Football.

Problem

MARL policies in complex, long-horizon sparse-reward multi-agent tasks often diverge from human common sense, and hand-designed potential or rule-based dense rewards are labor-intensive and lack high-level semantic understanding.

Approach

Use a frozen VLM (CLIP) image-text cosine similarity as a generic potential function for potential-based reward shaping, and a vLLM that reads replay videos, training records, and a pool of instructions to adaptively switch which potential function is active during training.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add V-GEPF hierarchical potential-based reward shapingMAPPO · GRF 11 vs 11 easywin rateHelped
Add V-GEPF hierarchical potential-based reward shapingMAPPO · GRF 11 vs 11 hardwin rateHelped
Add V-GEPF hierarchical potential-based reward shapingMAPPO · GRF academy counterattack easywin rateHelped
Add V-GEPF hierarchical potential-based reward shapingMAPPO · GRF academy counterattack hardwin rateHelped
Add adaptive skill selection across training stages (ablation)V-GEPF · GRF 11 vs 11policy style balanceHelped
Set reward coefficient ρ to 1 (ablation)V-GEPF · GRF 11 vs 11 hardwin rateHurt
Set reward coefficient ρ to 0.1 instead of 0.5 (ablation)V-GEPF · GRF 11 vs 11 hardwin rateHurt
Use a fixed VLM-based potential function instead of adaptive skill selection (ablation)V-GEPF · GRF 11 vs 11policy style balanceHurt

Surprising findings

Limitations

Experimental setup

Datasets: Google Research Football scenarios FIFA World Cup 2018 event data (for xT baseline)

Benchmarks: Google Research Football 11 vs 11 easy Google Research Football 11 vs 11 hard Google Research Football academy counterattack easy/hard

Metrics: average win rate radar-chart style metrics (shots, shot success, passes, pass

Baselines: MAPPO IPPO HAPPO MAPPO-xT

Builds on: MAPPO potential-based reward shaping CLIP HAPPO generalized advantage estimation

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy