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Peer Learning: Learning Complex Policies in Groups from Scratch via Action Recommendations

AAAI 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Intrinsically motivated exploration · 4 citations (OpenAlex)

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Introduces peer learning, where a group of RL agents learns from scratch in separate environments by exchanging action recommendations, with a bandit-style trust mechanism for choosing whose advice to follow.

Problem

Standard RL trains agents in isolation; the paper asks whether agents learning concurrently in a group and sharing action advice can learn complex continuous-control policies from scratch, and how agents should decide whose advice to trust (including against adversarial peers).

Approach

Peers each train in their own copy of the MDP and request action recommendations for their current state from all peers; the choice is made by Boltzmann sampling over trust weights, learned via a critic-based advice score, local per-peer trust values, and/or a global leaderboard, optionally using advantage over own action. Framed as a non-stationary multi-armed bandit.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use peer learning with advantage instead of single-agent trainingSAC · Walker2d-v4average reward over time: 1558(489) -> 2160(346)Helped
use peer learning with advantage instead of single-agent trainingSAC · HalfCheetah-v4average reward over time: 9270(247) -> 9014(715)Hurt
use peer learning with advantage instead of single-agent trainingSAC · Ant-v4average reward over time: 2694(660) -> 2459(667)Hurt
use peer learning with advantage instead of single-agent trainingSAC · Hopper-v4average reward over time: 2059(666) -> 2123(963)Helped
use peer learning instead of single-agent RLDQN · Room-v21average reward over time: 46(16) -> 72(8)Helped
use peer learning instead of single-agent RLDQN · Room-v27average reward over time: 32(13) -> 58(11)Helped
combine at least two of agent values, critic, and trust rather than a single mechanism (ablation)Peer Learning · 4 MuJoCo environments (averaged)normalized reward over timeMixed
add advantage to agent values, critic, and trust (ablation)Peer Learning · 4 MuJoCo environments (averaged)normalized reward over time: 66.4 -> 67.1No clear effect
increase the peer group beyond 2 agentsPeer Learning · MuJoCo environmentsaverage reward over timeHelped

Surprising findings

Limitations

Experimental setup

Datasets: MuJoCo HalfCheetah-v4 Walker2d-v4 Ant-v4 Hopper-v4 custom room grid-world

Benchmarks: HalfCheetah-v4 Walker2d-v4 Ant-v4 Hopper-v4 Room-v21 Room-v27

Metrics: average reward over time learning speed

Baselines: Single agent RL LeCTR Early Advising Peer Learning (random advice)

Builds on: Soft Actor-Critic DQN LeCTR Early Advising

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