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Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models
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Proposes Intelligent Go-Explore, which replaces Go-Explore's handcrafted heuristics (state selection, action selection, archive filtering) with GPT-4 judgments, and evaluates it on Game of 24, BabyAI, and TextWorld against RL, graph search, ReAct and Reflexion.
Problem
Go-Explore relies on hand-designed heuristics for selecting archived states, choosing exploratory actions, and deciding which states are interesting enough to archive, which are time-consuming to design and infeasible in complex domains.
Approach
Use a giant pretrained foundation model at all three Go-Explore stages (select a state from the archive, pick the next action, and judge whether a new state is interestingly new), keeping a state-conditional action history, so exploration heuristics come from the FM's notion of interestingness rather than hand-coding.
Key results
- On Game of 24, IGE reaches 100% success with GPT-4 by 150 operations, about 70.8% faster than the next best baseline (DFS).
- On TextWorld Coin Collector, IGE is the only method that finds the solution, while ReAct and Reflexion fail.
- On BabyAI Put Next To, IGE achieves 84% success versus 48% for ReAct, a statistically significant 36% improvement.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use IGE instead of the strongest listed baseline, Reflexion | GPT-4 agents · Game of 24 | success rate (%): $83 \pm 10$ -> $\mathbf{100 \pm 0}$ | Helped |
| Replace uniform random action selection with intelligent action selection (ablation) | IGE · Game of 24 | success rate (%): \phantom{0}68 $\pm$ \phantom{0}9.0 -> \textbf{100 $\pm$ \phantom{0}0.0} | Helped |
| Replace uniform random action selection with intelligent action selection (ablation) | IGE · BabyAI (PN) | success rate (%): 24 $\pm$ 16 -> \textbf{84 $\pm$ 14} | Helped |
| Replace uniform random action selection with intelligent action selection (ablation) | IGE · TextWorld (CG) | success rate (%): \phantom{0}0 $\pm$ \phantom{0}0 -> \textbf{92 $\pm$ 10} | Helped |
| Use intelligent state selection instead of uniform random state selection (ablation) | IGE · BabyAI (PN) | success rate (%): 48 $\pm$ 20 -> \textbf{84 $\pm$ 14} | Helped |
| Use intelligent state selection instead of uniform random state selection (ablation) | IGE · TextWorld (CG) | success rate (%): 76 $\pm$ 16 -> \textbf{92 $\pm$ 10} | Helped |
| Use intelligent archive filtering instead of saving every discovered state (ablation) | IGE · BabyAI (PN) | success rate (%): 64 $\pm$ 20 -> \textbf{84 $\pm$ 14} | Helped |
| Use intelligent archive filtering instead of saving every discovered state (ablation) | IGE · TextWorld (CG) | success rate (%): 64 $\pm$ 20 -> \textbf{92 $\pm$ 10} | Helped |
| Maintain state-conditional action history (ablation) | IGE · Game of 24 | success rate (%): \phantom{0}33 $\pm$ \phantom{0}9.0 -> \textbf{100 $\pm$ \phantom{0}0.0} | Helped |
| Maintain state-conditional action history (ablation) | IGE · BabyAI (PN) | success rate (%): 72 $\pm$ 16 -> \textbf{84 $\pm$ 14} | Helped |
| Maintain state-conditional action history (ablation) | IGE · TextWorld (CG) | success rate (%): 72 $\pm$ 16 -> \textbf{92 $\pm$ 10} | Helped |
| Use domain-general prompts instead of original prompts (ablation) | IGE · Game of 24 | success rate (%): $100 \pm 0$ -> $96 \pm 4$ | Hurt |
Surprising findings
- Reflexion does not improve over ReAct in several games, which the authors attribute to overly long histories in long-horizon environments.
- Naive LLM and ReAct eventually plateau and are beaten by unintelligent DFS on Game of 24.
Limitations
- Archive comparisons against the entire archive at every new state may not scale to vast state spaces.
- Relies on the FM's judgments, which depend on model capability; weaker models show lower gains.
- Evaluated only on relatively small, text and gridworld-style environments.
Experimental setup
Datasets: Game of 24 test problems (ToT repo) BabyAI TextWorld Treasure Hunter, Cooking Game, Coin Collector
Benchmarks: Game of 24 BabyAI (text and visual) TextWorld Treasure Hunter TextWorld Cooking Game TextWorld Coin Collector
Metrics: success rate archive size
Baselines: Naive LLM ReAct Reflexion DFS BFS Classic Go-Explore GLAM Random action sampling Tree of Thoughts
Builds on: Go-Explore ReAct Reflexion Tree of Thoughts
Closest papers by meaning
- Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration (NeurIPS 2026 · similarity 0.88)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.86)
- Imagine, Initialize, and Explore: An Effective Exploration Method in Multi-Agent Reinforcement Learning (AAAI 2024 · similarity 0.86)
- First-Explore, then Exploit: Meta-Learning to Solve Hard Exploration-Exploitation Trade-Offs (NeurIPS 2024 · similarity 0.86)
- ToolChain*: Efficient Action Space Navigation in Large Language Models with A* Search (ICLR 2024 · similarity 0.86)
- Dual-Scale World Models for LLM Agents towards Hard-Exploration Problems (ICLR 2026 · similarity 0.86)
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