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Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models

ICLR 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Intrinsically motivated exploration · 0 citations (OpenAlex)

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Proposes Intelligent Go-Explore, which replaces Go-Explore's handcrafted heuristics (state selection, action selection, archive filtering) with GPT-4 judgments, and evaluates it on Game of 24, BabyAI, and TextWorld against RL, graph search, ReAct and Reflexion.

Problem

Go-Explore relies on hand-designed heuristics for selecting archived states, choosing exploratory actions, and deciding which states are interesting enough to archive, which are time-consuming to design and infeasible in complex domains.

Approach

Use a giant pretrained foundation model at all three Go-Explore stages (select a state from the archive, pick the next action, and judge whether a new state is interestingly new), keeping a state-conditional action history, so exploration heuristics come from the FM's notion of interestingness rather than hand-coding.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use IGE instead of the strongest listed baseline, ReflexionGPT-4 agents · Game of 24success rate (%): $83 \pm 10$ -> $\mathbf{100 \pm 0}$Helped
Replace uniform random action selection with intelligent action selection (ablation)IGE · Game of 24success rate (%): \phantom{0}68 $\pm$ \phantom{0}9.0 -> \textbf{100 $\pm$ \phantom{0}0.0}Helped
Replace uniform random action selection with intelligent action selection (ablation)IGE · BabyAI (PN)success rate (%): 24 $\pm$ 16 -> \textbf{84 $\pm$ 14}Helped
Replace uniform random action selection with intelligent action selection (ablation)IGE · TextWorld (CG)success rate (%): \phantom{0}0 $\pm$ \phantom{0}0 -> \textbf{92 $\pm$ 10}Helped
Use intelligent state selection instead of uniform random state selection (ablation)IGE · BabyAI (PN)success rate (%): 48 $\pm$ 20 -> \textbf{84 $\pm$ 14}Helped
Use intelligent state selection instead of uniform random state selection (ablation)IGE · TextWorld (CG)success rate (%): 76 $\pm$ 16 -> \textbf{92 $\pm$ 10}Helped
Use intelligent archive filtering instead of saving every discovered state (ablation)IGE · BabyAI (PN)success rate (%): 64 $\pm$ 20 -> \textbf{84 $\pm$ 14}Helped
Use intelligent archive filtering instead of saving every discovered state (ablation)IGE · TextWorld (CG)success rate (%): 64 $\pm$ 20 -> \textbf{92 $\pm$ 10}Helped
Maintain state-conditional action history (ablation)IGE · Game of 24success rate (%): \phantom{0}33 $\pm$ \phantom{0}9.0 -> \textbf{100 $\pm$ \phantom{0}0.0}Helped
Maintain state-conditional action history (ablation)IGE · BabyAI (PN)success rate (%): 72 $\pm$ 16 -> \textbf{84 $\pm$ 14}Helped
Maintain state-conditional action history (ablation)IGE · TextWorld (CG)success rate (%): 72 $\pm$ 16 -> \textbf{92 $\pm$ 10}Helped
Use domain-general prompts instead of original prompts (ablation)IGE · Game of 24success rate (%): $100 \pm 0$ -> $96 \pm 4$Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Game of 24 test problems (ToT repo) BabyAI TextWorld Treasure Hunter, Cooking Game, Coin Collector

Benchmarks: Game of 24 BabyAI (text and visual) TextWorld Treasure Hunter TextWorld Cooking Game TextWorld Coin Collector

Metrics: success rate archive size

Baselines: Naive LLM ReAct Reflexion DFS BFS Classic Go-Explore GLAM Random action sampling Tree of Thoughts

Builds on: Go-Explore ReAct Reflexion Tree of Thoughts

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