Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Learning to Perform Physics Experiments via Deep Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use the learned interaction policy instead of randomized interactions | Which is Heavier agents · Which is Heavier | correct-label probability | Helped |
| use the learned interaction policy instead of randomized interactions | Towers agents · Towers | correct-label probability | Helped |
| use the learned interaction policy instead of randomized interactions | Towers agents · Towers | episode length | Helped |
| increase the discount factor from 0.95 to 0.99, reducing the cost of exploration | Which is Heavier agents · Which is Heavier | episode length | Helped |
| train at greater problem difficulty (lower β) | Which is Heavier agents · Which is Heavier | exploration before labeling | Helped |
| gather information for longer when the mass gap is smaller | Which is Heavier agents · Which is Heavier | episode length | Mixed |
| use fist actuation instead of direct actuation | Towers agents · Towers | learning speed | Helped |
| reduce the control time step below the training value | Towers agent trained with pixel observations and fist actuation · Towers | correct-answer probability | Hurt |
| replace learned interactions with randomized interactions | Which is Heavier agents · Which is Heavier | episode length | No clear effect |
Closest papers by meaning
- Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks (ICLR 2025 · similarity 0.85)
- I-PHYRE: Interactive Physical Reasoning (ICLR 2024 · similarity 0.84)
- Rapidly Adapting Policies to the Real-World via Simulation-Guided Fine-Tuning (ICLR 2025 · similarity 0.84)
- Stabilizing Reinforcement Learning in Differentiable Multiphysics Simulation (ICLR 2025 · similarity 0.84)
- Beyond-Expert Performance with Limited Demonstrations: Efficient Imitation Learning with Double Exploration (ICLR 2025 · similarity 0.84)
- Blindfolded Experts Generalize Better: Insights from Robotic Manipulation and Videogames (NeurIPS 2025 · similarity 0.83)
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