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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Imitation and skill learning

Learns long-horizon skills and representations from demonstrations, instructions, and goal-reaching via world models.

100 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2016–2026) · an approach in Human-AI and goal-conditioned, keyword cluster “environments · learn · exploration”

State History Tried Checklist Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

22 papers in 2023–24 and 20 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic shrank, from 7.4% to 5.2%.

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 4162017: 4172018: 8182019: 8192020: 16202021: 10212022: 8222023: 10232024: 12242025: 9252026: 1126

Most cited paper of each year

Earliest papers here

What has been tried

84 papers here report 755 measured changes (a component added, removed or swapped, compared with a baseline): helped 66%, no clear effect 7%, hurt 22%, mixed 5%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
add early termination during high-level policy trainingOpen-vocabulary instructions (5 tasks) · Success5.05 -> 6.16HelpedAnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents (CVPR 2024 · 14 citations)
Add VLM-based object verification7 generated tasks · BLIP-2 scoreHelpedRoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation (ICML 2024 · 10 citations)
Add P2KG plan recommendationsCrossTask T=3 (PDPP setting) · SR35.69 -> 38.12HelpedWhy Not Use Your Textbook? Knowledge-Enhanced Procedure Planning of Instructional Videos (CVPR 2024 · 7 citations)
use the extended operator learner instead of the unmodified operator learnerfive robotic domains · solve rateHelpedVisualPredicator: Learning Abstract World Models with Neuro-Symbolic Predicates for Robot Planning (ICLR 2025 · 3 citations)
Use ground-truth perception instead of the standard perception pipelineMoPOR multi-room, P.O. and F.O. cases · SRN0.41 -> 0.59; 0.39 -> 0.55HelpedTask Planning for Object Rearrangement in Multi-Room Environments (AAAI 2024 · 3 citations)
Add ground-truth joint specifications and 6-dof poses to the raw statePartNet-Mobility interaction · average success rate19.6 -> 41.5HelpedDiscovering Conceptual Knowledge with Analytic Ontology Templates for Articulated Objects (AAAI 2025 · 1 citation)
Add relational information to the world-state inputBenchmark test · GRR0.459 -> 0.499HelpedGOALNET: Interleaving Neural Goal Predicate Inference with Classical Planning for Generalization in Robot Instruction Following (AAAI 2024 · 1 citation)
Add KL loss during trainingCollect seagrass · amount collected2×HelpedGROOT: Learning to Follow Instructions by Watching Gameplay Videos (ICLR 2024 · 1 citation)
Add the Action-guided Behavior Encoder's Causal PerceiverAtomic Tasks (average) · average reward10.0 (↓47.4%) -> 19.0HelpedOptimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy (CVPR 2025 · 0 citations)
Add conditional action novelty to state novelty for decision-point identificationDownstream tasks · policy learning performanceHelpedNBDI: A Simple and Effective Termination Condition for Skill Extraction from Task-Agnostic Demonstrations (ICML 2025 · 0 citations)
adding environmental feedback (up to 10 corrections) to the equilibrium plannerVirtualHome-Env Novel Scene and Task · SR40.32 -> 56.45HelpedClosed-Loop Long-Horizon Robotic Planning via Equilibrium Sequence Modeling (ICML 2025 · 0 citations)
Increase BC training from 1,000 to 10,000 epochs5×5 navigation · success ratio6% -> 41% validation; 2% -> 34% testHelpedQuantifying Generalisation in Imitation Learning (NeurIPS 2025 · 0 citations)

What reviewers will expect

Datasets and baselines named in the 14 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Baselines

  • SAC · 2 of 14 papers
  • BC · 2 of 14 papers
  • DAgger · 2 of 14 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 42 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 39 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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