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Heterogeneous Adversarial Play in Interactive Environments
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Proposes HAP, an adversarial teacher-student curriculum learning framework in which a task-generating teacher and a student policy co-evolve via minimax-style updates, evaluated on Minigrid, CRAFT, and Crafter, plus supervised CurBench tasks and a human study.
Problem
Automated curriculum learning for multi-task RL typically uses static or unidirectional task selection; self-play frameworks assume symmetric agents, which does not fit asymmetric teacher-student settings.
Approach
Formalize teacher-student interaction as a zero-sum minimax game where a teacher (task selector, softmax over task logits conditioned on student return history) is rewarded for student failures while the student maximizes task return, with entropy regularization, cold-start warm-up, and probability lower bounds for stability.
Key results
- On Minigrid, HAP reaches a general score of 0.527 versus 0.493 for DreamerV3 (best baseline) and 0.747 for humans.
- On CRAFT, HAP reaches a general score of 0.562 versus 0.516 for DreamerV3 and 0.802 for humans.
- In a 30-participant Prolific human study, expert and HAP-generated tutorials gave similar learning rates and final performance.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use adversarial curriculum learning instead of DreamerV3 | HAP on Minigrid · Minigrid General | success rate: 0.493 -> 0.527 | Helped |
| Use adversarial curriculum learning instead of DreamerV3 | HAP on CRAFT · CRAFT Hard | success rate: 0.27 -> 0.31 | Helped |
| Use adversarial curriculum learning instead of DreamerV3 | HAP on Crafter · Crafter General | success rate: 0.697 -> 0.723 | Helped |
| Add the last 100 student history entries to the teacher (ablation) | HAP · Minigrid General | success rate: 0.487 -> 0.527 | Helped |
| Add the last 100 student history entries to the teacher (ablation) | HAP · Minigrid Hard | success rate: 0.11 -> 0.20 | Helped |
| Use a 1,000-entry history instead of the last 100 entries (ablation) | HAP · Minigrid General | success rate: 0.527 -> 0.510 | Hurt |
| Add entropy regularization to the teacher objective (ablation) | HAP · Minigrid General | success rate: 0.467 -> 0.527 | Helped |
| Add entropy regularization to the teacher objective (ablation) | HAP · Minigrid Hard | success rate: 0.11 -> 0.20 | Helped |
| Use cold-start warm-up before teacher involvement (ablation) | HAP · Minigrid General | success rate: 0.523 -> 0.527 | No clear effect |
| Enforce lower bounds on task selection probabilities (ablation) | HAP · Minigrid | convergence | Helped |
| Use asynchronous instead of synchronous teacher updates (ablation) | HAP · Minigrid | student performance | No clear effect |
Surprising findings
- Ablation shows removing lower bounds causes failure to converge on middle and easy tasks in Minigrid.
- Crafter results show HAP only comparable to DreamerV3 and below PPO on general score (0.723 vs 0.693 is higher, but gains are modest), with performance gains described as modest.
Limitations
- Gains on Crafter are modest, and the method still lags human performance substantially on hard tasks.
- Pure adversarial setup can cause training collapse due to pathological teacher task selection, requiring entropy regularization and cold-start.
- Human study uses a modified Minigrid with altered visuals and rewards and only 30 participants.
Experimental setup
Datasets: Minigrid CRAFT Crafter CIFAR-100 RTE (GLUE) CurBench
Benchmarks: Minigrid CRAFT Crafter CIFAR-100 RTE
Metrics: task success rate general weighted average score accuracy
Baselines: DQN A2C PPO SAC TD3 DreamerV3 TSCL EXP3 auto-curriculum Ordered curriculum TTCL SPL LRE
Builds on: PPO A2C TSCL EXP3 auto-curriculum Curbench
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