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Learning to Explore in POMDPs with Informational Rewards
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Proposes PROBE, a POMDP agent that adds an information-gain exploration bonus, computed from privileged information (hidden state or future transitions) passed through an information bottleneck, to learn information-gathering strategies.
Problem
Exploration in partially observed MDPs where the agent must learn information-gathering strategies (e.g., checking signs or maps) when the hidden state can change within an episode, which standard RL and meta-RL methods handle poorly.
Approach
Extends DREAM's mutual-information exploration objective from meta-RL to general POMDPs by applying an information bottleneck to privileged information (hidden state or future trajectory) and adding a per-step information-gain bonus to task reward, so exploration targets only task-relevant information.
Key results
- PROBE matches or exceeds prior POMDP and meta-RL baselines on benchmark tasks, recovering the highest achievable return in all of them, with DREAM the only other method reaching optimal return across the three benchmark domains.
- On Non-stationary Map, PROBE reaches a final return of 0.41, while IMPORT and ELF achieve 0.33 and 0.29 by walking to the goal instead of using buses.
- PROBE (FUTURE), which uses future transitions as privileged information, performs similarly to PROBE on Tiger Door and slightly improves learning efficiency.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add the PROBE information-gathering reward | POMDP policies · Non-stationary Map | return: 0.33 -> 0.41; 0.29 -> 0.41 | Helped |
| Use future transitions as privileged information instead of hidden-state privileged information (ablation) | PROBE · Tiger Door | return | No clear effect |
| Set the exploration-bonus weight too small (ablation) | PROBE · Tiger Door | task performance | Hurt |
| Set the exploration-bonus weight too large (ablation) | PROBE · Tiger Door | task performance | Hurt |
| Use a single exploration phase rather than repeated information gathering | DREAM · Non-stationary Map and Overcooked | task performance | Hurt |
| Add targeted information-gathering rewards | PROBE · Tiger Door, Light-Dark, and Map | return | Helped |
| Use privileged information that is a future trajectory rather than a hidden state (ablation) | PROBE · Tiger Door | learning efficiency | Helped |
Surprising findings
- Plain IMPORT and ELF agents fail to gather information in Tiger Door and Light-Dark, instead guessing the task, while DREAM alone recovers optimal return across the benchmark domains.
- The exploration bonus can be used without any privileged information by relying on future transitions, performing comparably to the privileged-state version.
Limitations
- Only handles partially observable settings where new information must be gathered whenever the hidden state changes; predictable non-stationarity does not require exploration.
- Experiments focus on domains with finite hidden state spaces; larger or continuous state spaces are untested.
- Exploration weight alpha is sensitive and must be hand-chosen.
Experimental setup
Datasets: Tiger Door Light-Dark Map Non-stationary Map Overcooked Construction (Miniworld)
Benchmarks: Tiger Door Light-Dark Map Non-stationary Map Overcooked Construction
Metrics: average return final return
Baselines: Recurrent DQN policy IMPORT ELF DREAM
Builds on: DREAM IMPORT ELF informed POMDP
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- Partially Observable Hierarchical Reinforcement Learning with AI Planning (Student Abstract) (AAAI 2024 · similarity 0.85)
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