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Learning to Explore in POMDPs with Informational Rewards

ICML 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Intrinsically motivated exploration

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Proposes PROBE, a POMDP agent that adds an information-gain exploration bonus, computed from privileged information (hidden state or future transitions) passed through an information bottleneck, to learn information-gathering strategies.

Problem

Exploration in partially observed MDPs where the agent must learn information-gathering strategies (e.g., checking signs or maps) when the hidden state can change within an episode, which standard RL and meta-RL methods handle poorly.

Approach

Extends DREAM's mutual-information exploration objective from meta-RL to general POMDPs by applying an information bottleneck to privileged information (hidden state or future trajectory) and adding a per-step information-gain bonus to task reward, so exploration targets only task-relevant information.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add the PROBE information-gathering rewardPOMDP policies · Non-stationary Mapreturn: 0.33 -> 0.41; 0.29 -> 0.41Helped
Use future transitions as privileged information instead of hidden-state privileged information (ablation)PROBE · Tiger DoorreturnNo clear effect
Set the exploration-bonus weight too small (ablation)PROBE · Tiger Doortask performanceHurt
Set the exploration-bonus weight too large (ablation)PROBE · Tiger Doortask performanceHurt
Use a single exploration phase rather than repeated information gatheringDREAM · Non-stationary Map and Overcookedtask performanceHurt
Add targeted information-gathering rewardsPROBE · Tiger Door, Light-Dark, and MapreturnHelped
Use privileged information that is a future trajectory rather than a hidden state (ablation)PROBE · Tiger Doorlearning efficiencyHelped

Surprising findings

Limitations

Experimental setup

Datasets: Tiger Door Light-Dark Map Non-stationary Map Overcooked Construction (Miniworld)

Benchmarks: Tiger Door Light-Dark Map Non-stationary Map Overcooked Construction

Metrics: average return final return

Baselines: Recurrent DQN policy IMPORT ELF DREAM

Builds on: DREAM IMPORT ELF informed POMDP

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