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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

World-model-based agents

Builds learned or code-based world models for planning and generalist agent behavior.

110 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2016–2026) · an approach in Human-AI and goal-conditioned, keyword cluster “environments · learn · exploration”

State History Tried Checklist Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

22 papers in 2023–24 and 39 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic grew, from 7.4% to 10.1%.

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 4162017: 3172018: 5182019: 8192020: 10202021: 9212022: 10222023: 8232024: 14242025: 20252026: 1926

Most cited paper of each year

Earliest papers here

What has been tried

80 papers here report 767 measured changes (a component added, removed or swapped, compared with a baseline): helped 70%, no clear effect 7%, hurt 18%, mixed 5%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
Add multi-agent positional encoding and context encodermTSP (N=100, M=10) · cost2.12 -> 1.96HelpedEquity-Transformer: Solving NP-Hard Min-Max Routing Problems as Sequential Generation with Equity Context (AAAI 2024 · 18 citations)
Add Planner and Verifier modules to the ActorMAP-THOR, 2 agents · success rate0.33 -> 0.45HelpedLong-Horizon Planning for Multi-Agent Robots in Partially Observable Environments (NeurIPS 2024 · 7 citations)
Use the optimism objective φ2 instead of data consistency aloneMiniGrid-UnlockPickup-v0 · actions to learn the correct world model3×10^8 vs no more than 100HelpedWorldCoder, a Model-Based LLM Agent: Building World Models by Writing Code and Interacting with the Environment (NeurIPS 2024 · 5 citations)
Remove task knowledgeALFWorld and ScienceWorld, seen and unseen · average rewardHurtAgent Planning with World Knowledge Model (NeurIPS 2024 · 4 citations)
add transfer learning between tasks instead of training each task from scratch25 tasks, 5 replications · success rate36.8\% -> 63.2\%HelpedOMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code (ICLR 2025 · 3 citations)
add object sampling18-domain benchmark suite · normalized coverage17.74 -> 16.99 (drop -0.743 when disabled)HelpedPRP Rebooted: Advancing the State of the Art in FOND Planning (AAAI 2024 · 3 citations)
Represent trajectories as natural language instead of programsMiniWoB++ · task success rateHurtSynatra: Turning Indirect Knowledge into Direct Demonstrations for Digital Agents at Scale (NeurIPS 2024 · 3 citations)
Add token input skip connectionPlatformers-200/50 test set · PSNR26.36 -> 26.65HelpedExploration-Driven Generative Interactive Environments (CVPR 2025 · 2 citations)
Add object rotation augmentationRLBench close jar · success rate10.0 ± 3.10 -> 25.2 ± 0.98HelpedDream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination (ICLR 2025 · 2 citations)
Use 3 denoising steps instead of 1Atari 100k, 10 highest-performing games · Mean HNS1.962 -> 3.052HelpedDiffusion for World Modeling: Visual Details Matter in Atari (NeurIPS 2024 · 2 citations)
Add the dynamics residual termdynamics ablation maps · prediction error0.434 ± 0.351 -> 0.016 ± 0.023HelpedGrounded Answers for Multi-agent Decision-making Problem through Generative World Model (NeurIPS 2024 · 2 citations)
add TSD regularization to PBTPredator Prey, Unseen-Avg. · Avg. Ret.HelpedAn Open-Ended Learning Framework for Opponent Modeling (AAAI 2025 · 1 citation)

What reviewers will expect

Datasets and baselines named in the 26 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Baselines

  • PPO · 3 of 26 papers
  • LEAP · 2 of 26 papers
  • Decision Transformer · 2 of 26 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 61 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 40 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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