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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Human-level Atari 200x faster

ICLR 2023 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Intrinsically motivated exploration · 6 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use online-network bootstrapping with an approximate trust region instead of target-network bootstrapping without the trust region (ablation)MEME · Atari ablation gamesnormalized area under score curveHelped
Add the approximate trust region while retaining target-network bootstrapping (ablation)MEME · Atari ablation gamesnormalized area under score curveHelped
Replace Retrace with Soft Watkins Q(lambda) (ablation)MEME · Atari ablation games, especially sparse-reward gamesdata efficiencyHelped
Add policy distillation from the value-induced policy (ablation)MEME · Atari ablation gamesconvergence speedHelped
Add cross-mixture training (ablation)MEME · Atari ablation gamesdata efficiencyHelped
Use a combined loss for intrinsic and extrinsic values rather than separate losses (ablation)MEME · Atari ablation gamesdata efficiencyHelped
Normalize TD errors for both loss and priorities (ablation)MEME · Atari ablation gamesperformanceHelped
Replace the shared-torso separate-head representation with a single head estimating the combined intrinsic-plus-extrinsic value (ablation)MEME · Atari ablation gamesperformanceNo clear effect
Use an explicit L2 penalty between online and target networks instead of the trust region (ablation)MEME · Atari ablation gamessample efficiencyHurt
Fix the stochastic-depth mask for periods at inference as approximate Thompson sampling (ablation)MEME · Some Atari gamesperformanceMixed
Mix online data with replay data (ablation)MEME · Atari, including Pitfallstability and performanceMixed
Increase samples per insert from 6 to 10 (ablation)MEME · Atari ablation gamesdata efficiencyMixed

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