Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Learning-guided MAPF search
Uses large neighborhood search and machine learning to solve lifelong and anytime multi-agent path finding.
73 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2016–2026) · an approach in Human-AI and goal-conditioned, keyword cluster “mapf · agent path · path finding”
State History Tried Checklist Preprints Who Export
Where it stands
Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.
16 papers in 2023–24 and 28 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic grew, from 5.4% to 7.3%.
How this is decided
A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.
How it got here
Most cited paper of each year
- 2016 · Multi-Agent Path Finding with Payload Transfers and the Package-Exchange Robot-Routing Problem (AAAI 2016 · 137 citations)
- 2017 · Multi-Agent Path Finding with Delay Probabilities (AAAI 2017 · 104 citations)
- 2018 · Traffic Optimization for a Mixture of Self-Interested and Compliant Agents (AAAI 2018 · 30 citations)
- 2019 · Searching with Consistent Prioritization for Multi-Agent Path Finding (AAAI 2019 · 240 citations)
- 2020 · Idle Time Optimization for Target Assignment and Path Finding in Sortation Centers (AAAI 2020 · 31 citations)
- 2021 · Lifelong Multi-Agent Path Finding in Large-Scale Warehouses (AAAI 2021 · 250 citations)
- 2022 · MAPF-LNS2: Fast Repairing for Multi-Agent Path Finding via Large Neighborhood Search (AAAI 2022 · 104 citations)
- 2023 · LaCAM: Search-Based Algorithm for Quick Multi-Agent Pathfinding (AAAI 2023 · 74 citations)
- 2024 · Learn to Follow: Decentralized Lifelong Multi-Agent Pathfinding via Planning and Learning (AAAI 2024 · 36 citations)
- 2025 · MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scale (AAAI 2025 · 11 citations)
- 2026 · Symbolic Planning and Multi-Agent Path Finding in Extremely Dense Environments with Unassigned Agents (AAAI 2026 · 1 citation)
Earliest papers here
- Multi-Agent Path Finding with Payload Transfers and the Package-Exchange Robot-Routing Problem (AAAI 2016 · 137 citations)
- Multiagent-Based Route Guidance for Increasing the Chance of Arrival on Time (AAAI 2016 · 46 citations)
- Implicit Coordination in Crowded Multi-Agent Navigation (AAAI 2016 · 44 citations)
What has been tried
56 papers here report 506 measured changes (a component added, removed or swapped, compared with a baseline): helped 64%, no clear effect 8%, hurt 23%, mixed 5%. Papers mostly publish changes that helped, so "helped" is over-represented.
Ablations in recent papers
| What was changed | Measured on | Result | Effect | Paper |
|---|---|---|---|---|
| add the learnable policy for collision avoidance | warehouse · throughput | Helped | Learn to Follow: Decentralized Lifelong Multi-Agent Pathfinding via Planning and Learning (AAAI 2024 · 36 citations) | |
| Add online refinement and Focal Search bound 2 to guided PIBT | Sortation (600–1000 agents) · throughput | 6.5±0.6 -> 11.4±0.3; 5.2±0.5 -> 11.5±0.6; 3.5±0.3 -> 10.2±0.7 | Helped | Traffic Flow Optimisation for Lifelong Multi-Agent Path Finding (AAAI 2024 · 24 citations) |
| Add MCTS to CostTracer | Warehouse-like map · throughput | almost twice | Helped | Decentralized Monte Carlo Tree Search for Partially Observable Multi-Agent Pathfinding (AAAI 2024 · 14 citations) |
| add goal information for all agents | Random, Mazes, Warehouse, and Cities-tiles · success rate | 95.7% -> 97.6%; 71.6% -> 74.6%; 92.8% -> 94.1%; 88.4% -> 82.0% | Mixed | MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scale (AAAI 2025 · 11 citations) |
| decrease the guidance update interval m | warehouse map, static and dynamic task distributions · throughput | Helped | Online Guidance Graph Optimization for Lifelong Multi-Agent Path Finding (AAAI 2025 · 11 citations) | |
| set neighborhood size to 4 instead of 8 | Random-small, 60% agent density · success rate | 59% -> 55% | Hurt | LNS2+RL: Combining Multi-agent Reinforcement Learning with Large Neighborhood Search in Multi-agent Path Finding (AAAI 2025 · 8 citations) |
| increase neighborhood-size options to E = 3 | random and city maps; 128-second time budget · sum of delays | Helped | Adaptive Anytime Multi-Agent Path Finding Using Bandit-Based Large Neighborhood Search (AAAI 2024 · 8 citations) | |
| Add the swap operation to LSRP | Warehouse · scalability and runtime | Helped | Loosely Synchronized Rule-Based Planning for Multi-Agent Path Finding with Asynchronous Actions (AAAI 2025 · 7 citations) | |
| Add the previous uncommitted paths as guidance for LaCAM* replanning | Warehouse, p = 0.01, 600 agents · average solution cost (×1000) | 4.733±0.376 -> 3.667±0.282 | Helped | Concurrent Planning and Execution in Lifelong Multi-Agent Path Finding with Delay Probabilities (AAAI 2025 · 3 citations) |
| Add partial expansion (PE) | Single-shot grid maps · success rate | Helped | Multi-Agent Motion Planning for Differential Drive Robots Through Stationary State Search (AAAI 2025 · 3 citations) | |
| Increase high-level suboptimality above 1 | Standard benchmark maps · scalability | Mixed | Windowed MAPF with Completeness Guarantees (AAAI 2025 · 3 citations) | |
| Restrict seed selection to the top-K delayed agents | Den520d and City, 700 agents · sum of delays | Helped | Anytime Multi-Agent Path Finding with an Adaptive Delay-Based Heuristic (AAAI 2025 · 2 citations) |
What reviewers will expect
Datasets and baselines named in the 14 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.
Baselines
- LaCAM* · 4 of 14 papers
- EECBS · 3 of 14 papers
- RHCR · 3 of 14 papers
- LNS2 · 2 of 14 papers
- SCRIMP · 2 of 14 papers
Recent preprints
Loading recent arXiv preprints…
Who publishes on it
Institutions on the most papers of this approach since 2023 (of 44 papers; from OpenAlex and the papers' affiliations).
- Carnegie Mellon University · 9 papers
- AIRI · 5 papers
- Monash University · 4 papers
- University of Southern California · 3 papers
- Federal Research Center for Computer Science and Control of Russian Academy of Sciences · 3 papers
- Moscow Institute of Physics and Technology · 3 papers
- Tokyo Institute of Technology · 2 papers
Use it
Download BibTeX of 38 key papersOpen the topic in the interactive map
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Related approaches
Same keyword cluster
- Conflict-based search for MAPF (8 papers)
Elsewhere in the topic
- Human-AI coordination agents (125 papers)
- World-model-based agents (110 papers)
- Imitation and skill learning (100 papers)
- Language-grounded reinforcement agents (96 papers)
- Embodied agent learning (93 papers)
- Boundedly rational agent modeling (87 papers)
- Collaborative multi-agent perception (86 papers)
- Intrinsically motivated exploration (86 papers)
Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).
