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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Human-AI coordination agents

Trains agents that adapt to and collaborate with human partners, including in games like Hanabi.

125 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2016–2026) · an approach in Human-AI and goal-conditioned, keyword cluster “communication · ai · collaboration”

State History Tried Checklist Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

45 papers in 2023–24 and 53 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic held steady, from 15.2% to 13.7%.

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 1162017: 0172018: 1182019: 4192020: 6202021: 6212022: 9222023: 25232024: 20242025: 24252026: 2926

Most cited paper of each year

Earliest papers here

What has been tried

81 papers here report 744 measured changes (a component added, removed or swapped, compared with a baseline): helped 67%, no clear effect 9%, hurt 21%, mixed 3%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
Add teammate-intention belief to analysis-based planningCramped Room · average reward184 -> 204HelpedProAgent: Building Proactive Cooperative Agents with Large Language Models (AAAI 2024 · 63 citations)
Remove future-task anticipationHome task completion · accuracyHurtBack to the Future of Integrated Robot Systems (AAAI 2025 · 2 citations)
Remove qualitative value descriptionsDesire-driven activity simulation · Rate of desire fulfillmentHurtSimulating Human-like Daily Activities with Desire-driven Autonomy (ICLR 2025 · 2 citations)
Add morality learning that improves the LM moduleJiminy Cricket (10-game AVG) · Completion Percentage5.90 -> 6.75HelpedHuman-Guided Moral Decision Making in Text-Based Games (AAAI 2024 · 2 citations)
Interpolate language-model representations toward the human similarity matrixHuman values · Performance across metricsHelpedLearning Human-like Representations to Enable Learning Human Values (NeurIPS 2024 · 2 citations)
Use full fine-tuning instead of decoder-only fine-tuning with human dataMulti-strategy Counter · cooperative score103.76 ± 1.96 -> 34.05 ± 2.01HurtLearning to Cooperate with Humans using Generative Agents (NeurIPS 2024 · 2 citations)
Remove adaptive policy update and perform online reinforcement learning using the inferred rewardMPE Predator-Prey · teaming performanceHurtLearning to Collaborate with Unknown Agents in the Absence of Reward (AAAI 2025 · 1 citation)
Fine-tune Attuned on Leela moves only, excluding Maia policy movesSTT with Maia1100 junior · win-share (%)55.0 % ±0.5 -> 52% ± 0.5HurtDesigning Skill-Compatible AI: Methodologies and Frameworks in Chess (ICLR 2024 · 1 citation)
Add human-led policy modification to the static interpretable policyOptional Collaboration · maximum team performanceHelpedDesigns for Enabling Collaboration in Human-Machine Teaming via Interactive and Explainable Systems (NeurIPS 2024 · 1 citation)
Remove KL regularisation (λ = 0)Hanabi self-play · self-play scoreHurtAd-Hoc Human-AI Coordination Challenge (ICML 2025 · 0 citations)
add Q-function labeling instead of reward labelingMetaDrive · success rate0.61 -> 0.82HelpedRobot-Gated Interactive Imitation Learning with Adaptive Intervention Mechanism (ICML 2025 · 0 citations)
add contrastive preference pairs instead of only behavior-cloning positive actionsMetaDrive, neural expert · success rate0.36 -> 0.81HelpedPredictive Preference Learning from Human Interventions (NeurIPS 2025 · 0 citations)

What reviewers will expect

Datasets and baselines named in the 38 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Baselines

  • IPPO · 3 of 38 papers
  • BC · 2 of 38 papers
  • PVP · 2 of 38 papers
  • Ensemble-DAgger · 2 of 38 papers
  • Thrifty-DAgger · 2 of 38 papers
  • PACE · 2 of 38 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 98 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 39 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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