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Artificial Generational Intelligence: Cultural Accumulation in Reinforcement Learning
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Shows that RL agents trained with annealed access to an oracle or previous generation's behaviour (in-context and in-weights variants) exhibit cultural accumulation, outperforming single-lifetime RL² with equal experience on Memory Sequence, Goal Sequence and TSP.
Problem
Cultural accumulation, the open-ended build-up of knowledge and skills across generations, is under-explored for artificial RL agents, which are typically trained over a single lifetime; existing generational methods rely on hand-crafted imitation learning.
Approach
Train agents with an annealed probability of observing an oracle or the previous generation, with no extra losses, so social learning and independent discovery balance; define in-context accumulation (frozen weights, generations via internal state across trials) and in-weights accumulation (generations as successive training runs).
Key results
- In-context accumulating agents on Memory Sequence outperform single-lifetime RL2 baselines with the same cumulative experience and even exceed the noisy oracles they were trained with.
- In-weights accumulation on Memory Sequence outperforms single-lifetime training for a duration equivalent to 5 complete generations, and resetting combined with accumulation yields higher returns than either alone.
- Performance is non-monotonic in oracle accuracy: oracles that are too accurate or too random degrade in-context accumulation.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Spread learning across generations rather than one continuous lifetime | In-context accumulation · Memory Sequence (held-out sequence) | return | Helped |
| Spread learning across generations rather than one continuous lifetime | In-context accumulation · Goal Sequence (new goal sequence) | return | Helped |
| Spread learning across generations rather than one continuous lifetime | In-context accumulation · TSP | return | Helped |
| Train with oracle accuracy that is neither too high nor too low (ablation) | In-context accumulation · Memory Sequence | return | Mixed |
| Train with higher, but still imperfect, oracle accuracy (ablation) | In-context accumulation · Goal Sequence | return | Helped |
| Spread training across generations rather than a single continuous run | In-weights accumulation · Memory Sequence | return | Helped |
| Reset the final two feed-forward layers (ablation) | In-weights accumulation · Memory Sequence | return | Helped |
| Combine generational accumulation with resets of the final two feed-forward layers (ablation) | In-weights accumulation · Memory Sequence | return | Helped |
| Spread training across accumulation steps rather than one continuous run | In-weights accumulation · Goal Sequence | return | Helped |
| Spread training across generations rather than one continuous lifetime | In-weights accumulation · TSP | return | Helped |
| Continue in-weights accumulation beyond the initial generations | In-weights accumulation · TSP | return | No clear effect |
Surprising findings
- Oracle accuracy during training has an inverse effect to imitation learning: overly accurate oracles impede accumulation by encouraging over-reliance on social learning.
- Single-lifetime RL2 on TSP with longer episodes failed to make meaningful learning progress.
Limitations
- Environments are small, simple RL tasks (digit sequences, 7x7 gridworld, TSP with 6-24 cities) rather than large-scale domains.
- Selection of the best previous-generation agent is external (oracle selection) rather than learned, with selective social learning only investigated in an appendix.
- Oracle noise and linear annealing of observation probability are hand-set rather than learned.
Experimental setup
Datasets: Memory Sequence (procedurally generated) Goal Sequence (gridworld, procedurally generated) Travelling Salesperson (procedurally generated city positions)
Benchmarks: Memory Sequence Goal Sequence Travelling Salesperson Problem
Metrics: episode return cumulative return across generations compared to single-life
Baselines: RL2 single lifetime (equal episode length to one generation) RL2 single lifetime (equal to all cumulative generations) Kickstarting Iterated policy distillation resetting
Builds on: RL2 PPO S5 PureJaxRL Iterated policy distillation
Closest papers by meaning
- Socialized Learning: Making Each Other Better Through Multi-Agent Collaboration (ICML 2024 · similarity 0.86)
- SEEA-R1: Tree-Structured Reinforcement Fine-Tuning for Self-Evolving Embodied Agents (NeurIPS 2025 · similarity 0.86)
- MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learning (NeurIPS 2025 · similarity 0.86)
- Bias Amplification in Language Model Evolution: An Iterated Learning Perspective (NeurIPS 2024 · similarity 0.85)
- MemRL: Self-Evolving Agents via Runtime Reinforcement Learning on Episodic Memory (NeurIPS 2026 · similarity 0.85)
- CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents (ICLR 2024 · similarity 0.85)
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