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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Curiosity-driven Exploration by Self-supervised Prediction

ICML 2017 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Intrinsically motivated exploration · 1,773 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ICM curiosity with A3C instead of A3C aloneA3C · VizDoom sparse rewardMean score: 0.0 % -> 100.0 %Helped
Add VIME exploration to TRPOTRPO · VizDoom sparse rewardMean score: 26.0 % -> 46.1 %Helped
Use feature-space curiosity rather than pixel-space prediction error (ablation)ICM + A3C · VizDoom very sparse rewardSuccess: 66%Helped
Remove the inverse model and predict the next observation in pixel space (ablation)ICM + A3C · VizDoom very sparse rewardSuccessHurt
Add a region of white-noise distractor to observationsICM-pixels + A3C · VizDoom sparse reward with distractorScore: 40%Hurt
Pretrain on Mario Level-1, then fine-tune on Level-2 with curiosityCuriosity-driven Mario policy · Mario Level-2Mean distance: 399.7 ± 22.5 -> 466 ± 37.9Helped
Pretrain on Mario Level-1, then fine-tune on Level-3 with curiosityCuriosity-driven Mario policy · Mario Level-3Mean distance: 319.3 ± 9.7 -> 97.5 ± 17.4Hurt
Pretrain with curiosity on a separate VizDoom map, then fine-tune with extrinsic rewardICM + A3C · VizDoom very sparse reward on novel mapRewardHelped
Replace the learned curiosity reward with random noise (ablation)A3C curiosity agent · VizDoom sparse rewardGoal successHurt

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