Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Curiosity-driven Exploration by Self-supervised Prediction
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ICM curiosity with A3C instead of A3C alone | A3C · VizDoom sparse reward | Mean score: 0.0 % -> 100.0 % | Helped |
| Add VIME exploration to TRPO | TRPO · VizDoom sparse reward | Mean score: 26.0 % -> 46.1 % | Helped |
| Use feature-space curiosity rather than pixel-space prediction error (ablation) | ICM + A3C · VizDoom very sparse reward | Success: 66% | Helped |
| Remove the inverse model and predict the next observation in pixel space (ablation) | ICM + A3C · VizDoom very sparse reward | Success | Hurt |
| Add a region of white-noise distractor to observations | ICM-pixels + A3C · VizDoom sparse reward with distractor | Score: 40% | Hurt |
| Pretrain on Mario Level-1, then fine-tune on Level-2 with curiosity | Curiosity-driven Mario policy · Mario Level-2 | Mean distance: 399.7 ± 22.5 -> 466 ± 37.9 | Helped |
| Pretrain on Mario Level-1, then fine-tune on Level-3 with curiosity | Curiosity-driven Mario policy · Mario Level-3 | Mean distance: 319.3 ± 9.7 -> 97.5 ± 17.4 | Hurt |
| Pretrain with curiosity on a separate VizDoom map, then fine-tune with extrinsic reward | ICM + A3C · VizDoom very sparse reward on novel map | Reward | Helped |
| Replace the learned curiosity reward with random noise (ablation) | A3C curiosity agent · VizDoom sparse reward | Goal success | Hurt |
Closest papers by meaning
- Large-Scale Study of Curiosity-Driven Learning (ICLR 2019 · similarity 0.91)
- Wonder Wins Ways: Curiosity-Driven Exploration through Multi-Agent Contextual Calibration (NeurIPS 2025 · similarity 0.90)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction (ICLR 2025 · similarity 0.87)
- Behavioral Exploration: Learning to Explore via In-Context Adaptation (ICML 2025 · similarity 0.87)
- A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoals (ICLR 2025 · similarity 0.87)
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