Research map / Multi-agent systems and games / Human-AI and goal-conditioned
CURIOUS: Intrinsically Motivated Modular Multi-Goal Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace flat HER goal space with modular goal representation (M-UVFA) (ablation) | multi-goal DDPG agent · Modular Goal Fetch Arm | success rate on achievable goals | Helped |
| single monolithic M-UVFA policy instead of one expert policy per module (MG-ME) (ablation) | M-UVFA · Modular Goal Fetch Arm | episodes to learn achievable goals: ≈450 · 103 -> ≈250 · 103 | Helped |
| active learning-progress module selection instead of random module selection (ablation) | M-UVFA · sensory failure recovery | episodes to recover 95% of performance: 78 -> 43 | Helped |
| active LP module selection vs random, recovery after sensor perturbation (ablation) | CURIOUS · sensory failure recovery | recovery time reduction: 45% faster (p < 10−4) | Helped |
| increase number of distracting modules from 0 to 4 to 7 (ablation) | CURIOUS vs M-UVFA · distracting modules | success rate on achievable goals | Helped |
| more distracting modules (ablation) | M-UVFA with random module choice · distracting modules | learning speed | Hurt |
| LP-driven attention detects competence drop on forgotten module M3 | CURIOUS single run · Modular Goal Fetch Arm, 4 modules | module selection probability | Helped |
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