Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Learning Invariant Feature Spaces to Transfer Skills with Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use invariant feature-space transfer learned from shared proxy skills rather than learning from scratch | 4-link arm · Button pressing | success rate | Helped |
| Use learned invariant feature-space transfer rather than learning from scratch | Tendon-driven arm · Block pulling | task performance | Helped |
| Use learned invariant feature-space transfer from raw images rather than learning from scratch | 4-link arm · Block pushing | task performance | Helped |
| Use deep neural-network embeddings instead of CCA | Invariant feature-space transfer · Button pressing | learning speed | Helped |
| Use a direct source-to-target state mapping instead of a shared feature space | Invariant feature-space transfer · Button pressing | task performance | Hurt |
| Use KCCA with a quadratic kernel instead of the learned neural embedding | Transfer method · Button pressing | task performance | Hurt |
| Use KCCA with a quadratic kernel instead of the learned neural embedding | Transfer method · Block pulling | task performance | No clear effect |
| Learn embeddings from all three proxy tasks instead of one proxy task (ablation) | Invariant feature-space transfer · Button pressing | success rate | Helped |
| Use peg insertion as the sole proxy task instead of all three proxy tasks (ablation) | Invariant feature-space transfer · Button pressing | success rate | Hurt |
| Use block moving as the sole proxy task instead of all three proxy tasks (ablation) | Invariant feature-space transfer · Button pressing | success rate | Hurt |
| Use target reaching as the sole proxy task instead of all three proxy tasks (ablation) | Invariant feature-space transfer · Button pressing | success rate | Hurt |
| Estimate correspondences with the EM-style DTW procedure instead of time-based alignment (ablation) | Invariant feature-space transfer · Block pulling | task performance | No clear effect |
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