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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Skill Machines: Temporal Logic Skill Composition in Reinforcement Learning

ICLR 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Intrinsically motivated exploration · 2 citations (OpenAlex)

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Proposes skill machines, FSMs built from reward machines of LTL tasks whose nodes compose pretrained goal-oriented skill primitives via Boolean operations, enabling zero-shot satisficing temporal-logic task solving with optional few-shot off-policy refinement.

Problem

Agents must solve many language/LTL-specified tasks combining spatial (Boolean) and temporal composition, but prior methods compose only one way, and the combinatorial space of tasks makes learning each task infeasible.

Approach

Learn skill primitives as goal-oriented world value functions for propositions and constraint literals, then build a skill machine from an RM by value-iterating over the RM and greedily selecting Boolean compositions (eventually-satisfy and always-satisfy constraints) per FSM state, with provable satisficing under reachability assumptions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Pair skill machines with Q-learning for few-shot task-specific learningSkill Machines · Office Gridworldaverage returnHelped
Initialize learning with skill-machine-composed skillsQL-SM · Office Gridworldaverage returnHelped
Use zero-shot skill-machine composition instead of learning a task-specific policySkill Machines · Office Gridworld, Tasks 1–4average returnMixed
Compose pretrained skill primitives to solve temporal-logic tasks without further learningSkill Machines · Moving Targetsaverage returnHelped
Use zero-shot skill machines with sub-optimal primitives on challenging temporal constraintsSkill Machines · Moving Targets, Tasks 3 and 4task successHurt
Use few-shot Q-learning with skill-machine guidance when zero-shot behavior is sub-optimalQL-SM · Office Gridworld with a broken global-reachability assumptiontask performanceHelped
Use zero-shot skill-machine planning when the greedy transition expression is unsatisfiableSkill Machines · Office Gridworld, task with an absorbing coffee locationtask successHurt
Compose learned skill primitives for temporal-logic tasks in continuous controlSkill Machines · Safety Gymtask successHelped

Surprising findings

Limitations

Experimental setup

Datasets: Office Gridworld Moving Targets domain Safety Gym domain

Benchmarks: Office Gridworld Moving Targets Safety Gym

Metrics: average return zero-shot performance learning curves over time steps

Baselines: Q-learning counterfactual reward machines (CRM) hierarchical reward machines (HRM) reward-shaped QL-RS CRM-RS HRM-RS DQN optimal policies

Builds on: reward machines world value functions goal-oriented Q-learning hierarchical reward machines counterfactual reward machines Spot

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