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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Vision-language navigation agents

Develops and analyzes navigation agents following instructions with structured decision spaces and robustness.

66 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2017–2026) · an approach in Human-AI and goal-conditioned, keyword cluster “navigation · prediction · embodied”

State History Benchmarks Tried Checklist Preprints Who Export

Where it stands

Still moving The best reported result is still improving on 1 of 1 tracked benchmark.

17 papers in 2023–24 and 25 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic grew, from 5.7% to 6.5%.

Open questions the data points to

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 0162017: 2172018: 2182019: 1192020: 4202021: 4212022: 11222023: 6232024: 11242025: 14252026: 1126

Most cited paper of each year

Earliest papers here

Benchmark records

The best number each year that beat every earlier one, among papers of this approach reporting their own method. Numbers are extracted by AI from each paper's text; check the paper before citing.

R2R val-unseen · SPL (higher is better)

4 papers, 2022–2025 · still improving

2022: 62.92025: 78
20222025

What has been tried

51 papers here report 539 measured changes (a component added, removed or swapped, compared with a baseline): helped 65%, no clear effect 9%, hurt 24%, mixed 3%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
Train with response-based learning instead of teacher-forcing aloneTouchdown development · TC+2.9HelpedVELMA: Verbalization Embodiment of LLM Agents for Vision and Language Navigation in Street View (AAAI 2024 · 61 citations)
Use 4 goals per sample instead of 1RECON, 4 seconds ahead · LPIPS0.312 ± 0.001 -> 0.296 ±0.002HelpedNavigation World Models (CVPR 2025 · 34 citations)
add intra-loop closureReplica · global reconstruction accuracy (cm) (↓)1.831 -> 1.681HelpedMNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots (CVPR 2025 · 28 citations)
Add active camera movement instead of fixing the camera forwardSimulation cluttered navigation · success rate≈68%HelpedSPIN: Simultaneous Perception Interaction and Navigation (CVPR 2024 · 14 citations)
add loop closureReplicaMultiagent · ATE RMSE [cm]0.42 -> 0.27 (Off-0 average); 0.38 -> 0.16 (Apt-0 average); 0.54 -> 0.26 (Apt-1 average); 0.66 -> 0.32 (Apt-2 average)HelpedMAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM (CVPR 2025 · 12 citations)
Add orientation lossOffline teleoperation test, scenario mean · MAOE (°)17.03 -> 17.00No clear effectCityWalker: Learning Embodied Urban Navigation from Web-Scale Videos (CVPR 2025 · 7 citations)
Add the forgetting module that excludes low-attention nodesGibson 1-goal · SR52.1 -> 55.1HelpedMemoNav: Working Memory Model for Visual Navigation (CVPR 2024 · 7 citations)
add identified second-order dynamical motion model in simulation training (vs. constant-velocity sim)Sim (+dyn.) HM3D/2.5k · SR%0.8 -> 97.4HelpedLearning to Navigate Efficiently and Precisely in Real Environments (CVPR 2024 · 6 citations)
add screenshots to HTML inputsMiniWoB++ · success rate55.7% -> 61.1%HelpedMultimodal Web Navigation with Instruction-Finetuned Foundation Models (ICLR 2024 · 6 citations)
set δques to 0.0 rather than 0.5Unheard Sound · Success36.5 -> 42.0HelpedCAVEN: An Embodied Conversational Agent for Efficient Audio-Visual Navigation in Noisy Environments (AAAI 2024 · 4 citations)
add sequence trajectory training (length 32) instead of a single waypoint (length 1, i-th = 1)Gibson val · SR (%)71.0 -> 79.6HelpedTrajectory Diffusion for ObjectGoal Navigation (NeurIPS 2024 · 4 citations)
zero latent memory periodicallyTest-bldg/14 · SR100.0 -> 85.0 (30 sec); 100.0 -> 80.0 (10 sec); 100.0 -> 75.0 (3 sec)HurtReasoning in Visual Navigation of End-to-end Trained Agents: A Dynamical Systems Approach (CVPR 2025 · 3 citations)

What reviewers will expect

Datasets and baselines named in the 15 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Datasets

  • HM3D · 4 of 15 papers
  • R2R · 2 of 15 papers
  • REVERIE · 2 of 15 papers
  • Gibson · 2 of 15 papers
  • MP3D · 2 of 15 papers
  • R2R-CE · 2 of 15 papers

Baselines

  • BEVBert · 3 of 15 papers
  • DUET · 2 of 15 papers
  • ZSON · 2 of 15 papers
  • GNM · 2 of 15 papers
  • NoMaD · 2 of 15 papers
  • CP-SLAM · 2 of 15 papers
  • CCM-SLAM · 2 of 15 papers
  • Swarm-SLAM · 2 of 15 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 42 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 37 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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