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Research map / 3D vision / Gaussian splatting

Compact and efficient Gaussian splatting

Prunes, sparsifies and optimizes Gaussian primitives for faster, smaller 3DGS rendering.

269 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2024–2026) · an approach in Gaussian splatting, keyword cluster “3d gaussian · gaussian splatting · splatting 3dgs”

State History Benchmarks Tried Baselines Checklist Preprints Who Export

Where it stands

Still moving The best reported result is still improving on 3 of 6 tracked benchmarks.

29 papers in 2023–24 and 240 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic grew, from 23.8% to 33.4%.

Open questions the data points to

What looks settled

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 0162017: 0172018: 0182019: 0192020: 0202021: 0212022: 0222023: 0232024: 29242025: 89252026: 15126

Most cited paper of each year

Earliest papers here

Benchmark records

The best number each year that beat every earlier one, among papers of this approach reporting their own method. Numbers are extracted by AI from each paper's text; check the paper before citing.

Mip-NeRF 360 · PSNR (higher is better)

20 papers, 2024–2025 · still improving

2024: 28.012025: 29.5
20242025

Mip-NeRF360 · SSIM (higher is better)

15 papers, 2024–2025 · still improving

2024: 0.8332025: 0.874
20242025

Mip-NeRF360 · LPIPS (lower is better)

14 papers, 2024–2025 · still improving

2024: 0.1892025: 0.172
20242025
YearBest so farSet by
20240.189DisC-GS: Discontinuity-aware Gaussian Splatting (NeurIPS 2024 · 1 citation)
20250.172Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting (ICML 2025 · 0 citations)

Deep Blending · PSNR (higher is better)

13 papers, 2024–2025 · flat since 2024

2024: 30.422025: 30.45
20242025

Tanks&Temples · PSNR (higher is better)

11 papers, 2024–2025 · flat since 2024

2024: 24.96
20242025
YearBest so farSet by
202424.96DisC-GS: Discontinuity-aware Gaussian Splatting (NeurIPS 2024 · 1 citation)

Deep Blending · SSIM (higher is better)

10 papers, 2024–2025 · small gains only

2024: 0.9072025: 0.911
20242025

What has been tried

113 papers here report 1,110 measured changes (a component added, removed or swapped, compared with a baseline): helped 72%, no clear effect 4%, hurt 21%, mixed 3%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
increase refinement iterations from 2,000 to 7,000Mip-NeRF360, average on all scenes · PSNR24.87 -> 26.77HelpedSuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering (CVPR 2024 · 478 citations)
add isotropic regularisationTUM RGB-D, monocular · ATE RMSE (cm)4.83 -> 3.96HelpedGaussian Splatting SLAM (CVPR 2024 · 461 citations)
add adaptive Gaussian expansion, including adding and deleting GaussiansReplica #Room0 · ATE0.58 -> 0.48HelpedGS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting (CVPR 2024 · 360 citations)
remove the epipolar encoderRealEstate10k · PSNR26.09 -> 19.89HurtpixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction (CVPR 2024 · 273 citations)
Add SAM-based hierarchical semanticsramen scene · IoU (%)28.20 -> 46.74HelpedLangSplat: 3D Language Gaussian Splatting (CVPR 2024 · 248 citations)
Add pruningMip-NeRF360 garden · PSNR27.179 -> 27.083HurtCompressed 3D Gaussian Splatting for Accelerated Novel View Synthesis (CVPR 2024 · 189 citations)
Add visibility-based camera selectionSci-Art · SSIM0.694 -> 0.885HelpedVastGaussian: Vast 3D Gaussians for Large Scene Reconstruction (CVPR 2024 · 187 citations)
Add sparse lossShiny Blender, half resolution · PSNR31.79 -> 32.09HelpedGaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces (CVPR 2024 · 181 citations)
add Gaussian pruning without co-adaptationRoom · PSNR31.34 -> 30.67HurtLightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS (NeurIPS 2024 · 174 citations)
replace the Splatter Image with fully connected, unstructured outputShapeNet-SRN single-view ablation · PSNR22.25 -> 20.60HurtSplatter Image: Ultra-Fast Single-View 3D Reconstruction (CVPR 2024 · 172 citations)
use Triplane-Gaussian instead of direct 3D Gaussian decodingGSO novel-view synthesis · PSNR18.56 -> 23.15HelpedTriplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers (CVPR 2024 · 139 citations)
Use linear interpolation for depth and optimize Gaussian-stored normals from depth-derived normalsTensoIR Synthetic · Normal MAE6.218 -> 4.948HelpedGS-IR: 3D Gaussian Splatting for Inverse Rendering (CVPR 2024 · 123 citations)

Baseline numbers that disagree

The same baseline on the same benchmark and metric, reported more than 5% apart by different papers here. Training budgets, data splits and reimplementations differ, so state which number you compare with.

BaselineBenchmarkMetricReportedPapers
3DGSMip-NeRF 360PSNR16.06 – 27.727 papers, e.g. CVPR 2025 and CVPR 2025
3DGSMip-NeRF 360SSIM0.4 – 0.8155 papers, e.g. CVPR 2025 and CVPR 2024
3DGSMip-NeRF360LPIPS0.214 – 0.3893 papers, e.g. CVPR 2024 and CVPR 2025
FSGSLLFFPSNR19.1 – 20.433 papers, e.g. CVPR 2025 and NeurIPS 2025
FSGSMip-NeRF360LPIPS0.293 – 0.4422 papers, e.g. CVPR 2025 and CVPR 2025
Mini-SplattingMip-NeRF 360LPIPS0.217 – 0.3182 papers, e.g. NeurIPS 2024 and NeurIPS 2025

What reviewers will expect

Datasets and baselines named in the 113 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Datasets

  • Mip-NeRF 360 · 28 of 113 papers
  • Deep Blending · 14 of 113 papers
  • Tanks & Temples · 12 of 113 papers
  • Tanks and Temples · 10 of 113 papers
  • DTU · 9 of 113 papers
  • RealEstate10K · 9 of 113 papers
  • Replica · 8 of 113 papers
  • ACID · 7 of 113 papers

Baselines

  • 3DGS · 38 of 113 papers
  • 2DGS · 11 of 113 papers
  • Scaffold-GS · 10 of 113 papers
  • MVSplat · 9 of 113 papers
  • Mip-Splatting · 8 of 113 papers
  • pixelSplat · 8 of 113 papers
  • FSGS · 8 of 113 papers
  • NeuS · 7 of 113 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 269 papers; from OpenAlex and the papers' affiliations).

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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