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VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction

CVPR 2024 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 187 citations (OpenAlex)

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Scales 3D Gaussian Splatting to large scenes by partitioning into cells with airspace-aware visibility-based data selection, parallel per-cell optimization, and a decoupled appearance module discarded at inference.

Problem

Scaling 3D Gaussian Splatting to large scenes is hampered by GPU memory limits, long optimization times, and appearance variations (exposure, illumination) that cause floaters, while NeRF-based large-scene methods lack detail and render slowly.

Approach

Divide-and-conquer: partition cameras and point cloud into grid cells, add extra training cameras via an airspace-aware visibility criterion (projected cell bounding box) and extra points via coverage, optimize cells in parallel, and merge; plus a decoupled appearance module that predicts a per-pixel transformation map from a downsampled render and per-image embedding, used only during training.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add visibility-based camera selection (ablation)VastGaussian · Sci-ArtSSIM: 0.694 -> 0.885Helped
Add coverage-based point selection (ablation)VastGaussian · Sci-ArtSSIM: 0.874 -> 0.885Helped
Add visibility-based camera selection and coverage-based point selection (ablation)VastGaussian · Sci-ArtSSIM: 0.699 -> 0.885Helped
Use airspace-aware rather than airspace-agnostic visibility (ablation)VastGaussian · Sci-ArtSSIM: 0.855 -> 0.885Helped
Add decoupled appearance modeling (ablation)VastGaussian · Sci-ArtSSIM: 0.858 -> 0.885Helped
Increase the number of cells from 8 to 16 or 24 (ablation)VastGaussian · Sci-ArtSSIM: 0.885 -> 0.888; 0.885 -> 0.892Helped

Surprising findings

Limitations

Experimental setup

Datasets: Mill-19 (Rubble, Building) UrbanScene3D (Campus, Residence, Sci-Art)

Benchmarks: Mill-19 UrbanScene3D

Metrics: SSIM PSNR LPIPS training time VRAM FPS at 1080p

Baselines: Mega-NeRF Switch-NeRF Grid-NeRF Modified 3DGS

Builds on: 3D Gaussian Splatting NeRF-W Mega-NeRF Block-NeRF Mip-NeRF 360

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