Gaussian splatting: research map
841 accepted papers on Gaussian splatting in 3D vision, from ICML, NeurIPS, ICLR, CVPR and AAAI (2016–2026), grouped into 2 clusters and 7 approaches. The busiest year so far is 2026.
Within 3D vision, its share grew from 6.9% in 2023–24 to 26.0% in 2025–26 (122 → 719 papers at ICML, NeurIPS, CVPR and AAAI, the venues with data for all four years).
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Approaches and key papers
3d gaussian · gaussian splatting · splatting 3dgs · 635 papers
Approaches in this cluster:
- Compact and efficient Gaussian splatting (269 papers)
Prunes, sparsifies and optimizes Gaussian primitives for faster, smaller 3DGS rendering. - Regularization and primitive design for 3DGS (213 papers)
Improves splatting quality through regularization, new kernels and rendering optimizations. - Sparse-view Gaussian splatting for novel views (111 papers)
Uses depth, epipolar and view priors for generalizable novel view synthesis from few images. - Animatable Gaussian human avatars (42 papers)
Builds deformable Gaussian representations of humans and hands for real-time avatar rendering.
Most cited and most cited since 2024:
- Mip-Splatting: Alias-free 3D Gaussian Splatting (CVPR 2024 · 524 citations)
- SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering (CVPR 2024 · 478 citations)
- Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering (CVPR 2024 · 463 citations)
- Gaussian Splatting SLAM (CVPR 2024 · 461 citations)
dynamic · 4d · motion · 206 papers
Approaches in this cluster:
- Deformable 4D Gaussian splatting (112 papers)
Models dynamic scenes with deformable or explicit motion Gaussians for real-time rendering. - Monocular dynamic scene reconstruction (80 papers)
Reconstructs and generates 4D scenes from monocular video using free-moving Gaussian primitives. - Animatable Gaussian human avatars (14 papers)
Represents animatable humans and heads with pose-dependent or mesh-embedded Gaussians.
Most cited and most cited since 2024:
- 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering (CVPR 2024 · 737 citations)
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction (CVPR 2024 · 420 citations)
- DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes (CVPR 2024 · 223 citations)
- Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis (CVPR 2024 · 186 citations)
Related topics in 3D vision
- Human pose estimation (1,051)
- NeRF and radiance fields (456)
- 3D generation (1,606)
- Face and shape (1,286)
- Depth and stereo (1,365)
