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Research map / 3D vision / Gaussian splatting

Regularization and primitive design for 3DGS

Improves splatting quality through regularization, new kernels and rendering optimizations.

213 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2024–2026) · an approach in Gaussian splatting, keyword cluster “3d gaussian · gaussian splatting · splatting 3dgs”

State History Benchmarks Tried Baselines Checklist Preprints Who Export

Where it stands

Still moving The best reported result is still improving on 4 of 6 tracked benchmarks.

31 papers in 2023–24 and 182 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic held steady, from 25.4% to 25.3%.

Open questions the data points to

What looks settled

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 0162017: 0172018: 0182019: 0192020: 0202021: 0212022: 0222023: 0232024: 31242025: 84252026: 9826

Most cited paper of each year

Earliest papers here

Benchmark records

The best number each year that beat every earlier one, among papers of this approach reporting their own method. Numbers are extracted by AI from each paper's text; check the paper before citing.

Mip-NeRF360 · PSNR (higher is better)

26 papers, 2024–2025 · still improving

2024: 29.342025: 30.13
20242025
YearBest so farSet by
202429.34Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering (NeurIPS 2024 · 4 citations)
202530.133D-HGS: 3D Half-Gaussian Splatting (CVPR 2025 · 14 citations)

Deep Blending · PSNR (higher is better)

20 papers, 2024–2025 · flat since 2024

2024: 30.39
20242025
YearBest so farSet by
202430.39ContextGS : Compact 3D Gaussian Splatting with Anchor Level Context Model (NeurIPS 2024 · 28 citations)

Tanks & Temples · PSNR (higher is better)

17 papers, 2024–2025 · still improving

2024: 24.222025: 25.08
20242025
YearBest so farSet by
202424.22Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering (NeurIPS 2024 · 4 citations)
202525.083D-HGS: 3D Half-Gaussian Splatting (CVPR 2025 · 14 citations)

Mip-NeRF360 · LPIPS (lower is better)

16 papers, 2024–2025 · flat since 2024

2024: 0.12
20242025
YearBest so farSet by
20240.12GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting (NeurIPS 2024 · 16 citations)

Mip-NeRF360 · SSIM (higher is better)

13 papers, 2024–2025 · still improving

2024: 0.8692025: 0.893
20242025
YearBest so farSet by
20240.869Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering (NeurIPS 2024 · 4 citations)
20250.8933D Student Splatting and Scooping (CVPR 2025 · 5 citations)

Tanks & Temples · LPIPS (lower is better)

9 papers, 2024–2025 · still improving

2024: 0.1742025: 0.138
20242025
YearBest so farSet by
20240.174Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering (NeurIPS 2024 · 4 citations)
20250.1383D Student Splatting and Scooping (CVPR 2025 · 5 citations)

What has been tried

107 papers here report 1,094 measured changes (a component added, removed or swapped, compared with a baseline): helped 75%, no clear effect 5%, hurt 18%, mixed 2%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
add learnable volume maskingPlayroom · PSNR29.87 -> 29.91HelpedCompact 3D Gaussian Representation for Radiance Field (CVPR 2024 · 257 citations)
add the convolutional speed-up moduleReplica · PSNR36.915 (±0.05) -> 37.012 (±0.07)HelpedFeature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields (CVPR 2024 · 215 citations)
Add Hierarchical Gaussian SplattingGrass-on-fire editing · editing controlHelpedGaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting (CVPR 2024 · 214 citations)
initialize Gaussian positions with Point-E-generated geometry instead of an origin-centered Gaussian distributionText-to-3D generation, especially asymmetric prompts · geometry consistencyHelpedText-to-3D using Gaussian Splatting (CVPR 2024 · 171 citations)
add progressive growingTanks and Temples · PSNR22.57 -> 31.28HelpedCOLMAP-Free 3D Gaussian Splatting (CVPR 2024 · 142 citations)
Add multi-scale training360 dataset, 4x · PSNR22.50 -> 23.50HelpedMulti-Scale 3D Gaussian Splatting for Anti-Aliased Rendering (CVPR 2024 · 102 citations)
Add Gaussian RoI gradient controlDoll, “Turn its mouth into red” · editing precisionHelpedGaussianEditor: Editing 3D Gaussians Delicately with Text Instructions (CVPR 2024 · 89 citations)
add opacity and scale regularizersMipNeRF 360 average · PSNR23.90 -> 29.72Helped3D Gaussian Splatting as Markov Chain Monte Carlo (NeurIPS 2024 · 54 citations)
add shape resetMip-NeRF360 · PSNR26.57 -> 26.91HelpedGES : Generalized Exponential Splatting for Efficient Radiance Field Rendering (CVPR 2024 · 53 citations)
Split pruning into two rounds with refinement after each, rather than one roundMip-NeRF 360 · PSNR26.12 -> 26.67HelpedPUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting (CVPR 2025 · 47 citations)
Add pipelined renderingTruck 4K · average FPS190.8 -> 289.0HelpedFlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering (CVPR 2025 · 46 citations)
add 3D Gaussian consensusRubble (Mill19) · PSNR22.80 -> 25.78HelpedDOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus (NeurIPS 2024 · 39 citations)

Baseline numbers that disagree

The same baseline on the same benchmark and metric, reported more than 5% apart by different papers here. Training budgets, data splits and reimplementations differ, so state which number you compare with.

BaselineBenchmarkMetricReportedPapers
3DGSMip-NeRF 360PSNR27.21 – 29.0411 papers, e.g. CVPR 2025 and CVPR 2025
3DGSDeep BlendingPSNR28.04 – 29.699 papers, e.g. CVPR 2025 and CVPR 2025
3DGSMip-NeRF 360LPIPS0.182 – 0.246 papers, e.g. NeurIPS 2024 and CVPR 2025
3DGSMip-NeRF360FPS64.07 – 3474 papers, e.g. CVPR 2025 and CVPR 2025
3DGSMip-NeRF 360SSIM0.803 – 0.8724 papers, e.g. CVPR 2025 and CVPR 2025
Scaffold-GSMip-NeRF360PSNR27.5 – 29.024 papers, e.g. CVPR 2025 and ICLR 2025

What reviewers will expect

Datasets and baselines named in the 96 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Datasets

  • Mip-NeRF 360 · 34 of 96 papers
  • Deep Blending · 19 of 96 papers
  • Tanks & Temples · 16 of 96 papers
  • Tanks and Temples · 10 of 96 papers
  • DTU · 9 of 96 papers
  • LLFF · 7 of 96 papers
  • Replica · 6 of 96 papers
  • Blender · 5 of 96 papers

Baselines

  • 3DGS · 41 of 96 papers
  • 2DGS · 13 of 96 papers
  • Scaffold-GS · 12 of 96 papers
  • Mip-NeRF360 · 9 of 96 papers
  • GOF · 8 of 96 papers
  • Mip-NeRF · 8 of 96 papers
  • Mip-Splatting · 7 of 96 papers
  • LightGaussian · 7 of 96 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 213 papers; from OpenAlex and the papers' affiliations).

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    Download BibTeX of 20 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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