Research map / 3D vision / Gaussian splatting
Splatter Image: Ultra-Fast Single-View 3D Reconstruction
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Splatter Image predicts one 3D Gaussian per pixel with a U-Net in a feed-forward pass, enabling single- and few-view 3D object reconstruction at 38 FPS with single-GPU training.
Problem
Monocular and few-view 3D object reconstruction is slow with implicit (NeRF-style) or voxel/triplane representations and needs heavy compute to train; the paper targets fast, cheap, high-quality feed-forward reconstruction.
Approach
Store a set of 3D Gaussians in an image-shaped tensor by predicting per-pixel Gaussian parameters (depth, offset, opacity, covariance, colour) with a standard image-to-image U-Net, so reconstruction reduces to 2D convolution and Gaussian Splatting renders fast enough to use image-level losses like LPIPS. Multi-view input is handled by warping per-view Gaussian sets into a common frame and adding c
Key results
- On ShapeNet-SRN Cars single-view, PSNR 24.00 / LPIPS 0.078 versus FE-NVS 22.83 / 0.099, with best LPIPS among the compared methods on Cars.
- On Google Scanned Objects, PSNR 21.06 and LPIPS 0.111 versus OpenLRM's 18.06 and 0.129, trained for 7 GPU days on Objaverse with 2 GPUs over 3.5 days.
- Test-time reconstruction plus 250-view rendering takes 0.451 s on a V100, more than 1000x faster than PixelNeRF (463.3 s).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Splatter Image instead of PixelNeRF | Single-view reconstruction · CO3D Hydrant and Teddybear | LPIPS: 0.203 -> 0.150; 0.290 -> 0.231 | Helped |
| use Splatter Image instead of OpenLRM | Single-view reconstruction · Google Scanned Objects | PSNR: 18.06 -> 21.06 | Helped |
| replace the Splatter Image with fully connected, unstructured output (ablation) | Splatter Image · ShapeNet-SRN single-view ablation | PSNR: 22.25 -> 20.60 | Hurt |
| predict 3D coordinates directly instead of depth along the ray (ablation) | Splatter Image · ShapeNet-SRN single-view ablation | PSNR: 22.25 -> 21.21 | Hurt |
| remove view-dependent colour (ablation) | Splatter Image · ShapeNet-SRN single-view ablation | PSNR: 22.25 -> 21.77 | Hurt |
| constrain Gaussians to be isotropic (ablation) | Splatter Image · ShapeNet-SRN single-view ablation | PSNR: 22.25 -> 22.01 | Hurt |
| remove 3D offset prediction (ablation) | Splatter Image · ShapeNet-SRN single-view ablation | PSNR: 22.25 -> 22.06 | Hurt |
| remove LPIPS perceptual loss (ablation) | Splatter Image · ShapeNet-SRN single-view ablation | LPIPS: 0.115 -> 0.141 | Hurt |
Surprising findings
- A 2D image-to-image U-Net can output 360-degree reconstructions from a single view, with unseen parts encoded by allocating background pixels to 3D locations.
Limitations
- Focuses on object-centric reconstruction rather than generalising to unseen scenes.
- Deterministic method; does not model the ambiguity of single-view reconstruction via generative modelling.
Experimental setup
Datasets: ShapeNet-SRN CO3D ShapeNet (multi-category, NMR splits) Objaverse-LVIS Google Scanned Objects
Benchmarks: ShapeNet-SRN CO3D ShapeNet multi-category Google Scanned Objects
Metrics: PSNR SSIM LPIPS rendering and forward time
Baselines: PixelNeRF VisionNeRF FE-NVS ViewsetDiff NeRFDiff CodeNeRF SRN OpenLRM
Builds on: Gaussian Splatting SongUNet PixelNeRF Viewset Diffusion
Closest papers by meaning
- SplatFormer: Point Transformer for Robust 3D Gaussian Splatting (ICLR 2025 · similarity 0.92)
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives (CVPR 2025 · similarity 0.92)
- MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models (CVPR 2025 · similarity 0.91)
- Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
- DepthSplat: Connecting Gaussian Splatting and Depth (CVPR 2025 · similarity 0.90)
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training (NeurIPS 2024 · similarity 0.90)
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