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Research map / 3D vision / Gaussian splatting

Monocular dynamic scene reconstruction

Reconstructs and generates 4D scenes from monocular video using free-moving Gaussian primitives.

80 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2024–2026) · an approach in Gaussian splatting, keyword cluster “dynamic · 4d · motion”

State History Tried Baselines Checklist Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

14 papers in 2023–24 and 66 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic shrank, from 11.5% to 9.2%.

Open questions the data points to

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 0162017: 0172018: 0182019: 0192020: 0202021: 0212022: 0222023: 0232024: 14242025: 25252026: 4126

Most cited paper of each year

Earliest papers here

What has been tried

38 papers here report 382 measured changes (a component added, removed or swapped, compared with a baseline): helped 76%, no clear effect 3%, hurt 19%, mixed 2%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
add annealing smooth training (AST)NeRF-DS · PSNR23.97 -> 24.11HelpedDeformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction (CVPR 2024 · 420 citations)
Use deformable covariance instead of translating Gaussian kernels onlyWolf, Stool, and Plant bend/twist lattice benchmarks · PSNRFixed Covariance: 26.77, 26.02, 29.94, 25.31, 23.95, 23.09; Ours: 26.96, 26.46, 31.15, 26.15, 25.81, 23.87HelpedPhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics (CVPR 2024 · 165 citations)
remove adaptive 3DG addition (Stage 2)Flame salmon · PSNR (dB)28.39 -> 28.42No clear effect3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos (CVPR 2024 · 106 citations)
Use the 4D embedding instead of per-frame, per-point optimizable parametersDNA-Rendering, 0013 01 · PSNR29.779 -> 31.990Helped4K4D: Real-Time 4D View Synthesis at 4K Resolution (CVPR 2024 · 65 citations)
add rigidity regularization30 text prompts · Overall Quality preference45.8/13.3HelpedAlign Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models (CVPR 2024 · 58 citations)
add node controlDyCheck · mPSNR19.28 -> 19.32HelpedMoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds (CVPR 2025 · 33 citations)
Initialize from pretrained LGM rather than training without 3D pretrainingObjaverse-4D reconstruction · PSNRHelpedL4GM: Large 4D Gaussian Reconstruction Model (NeurIPS 2024 · 23 citations)
use the proposed motion representation instead of 4DGS motion representationSelfCap dance1 (entire/fastest) · PSNR28.10/26.92 -> 29.74/30.75HelpedFreeTimeGS: Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene Reconstruction (CVPR 2025 · 18 citations)
Use adaptive hybrid skinning instead of DQS or LBSConsistent4D test set · LPIPS0.126 -> 0.126 (DQS); 0.155 -> 0.126 (LBS)MixedDreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation (NeurIPS 2024 · 18 citations)
add SDS lossZJU-Mocap 377 subject, lower-body occluded · PSNR24.51 -> 26.03HelpedGuess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses (CVPR 2024 · 12 citations)
Use dynamic modelingResidential split · PSNR24.31 -> 28.55HelpedDynamic 3D Gaussian Fields for Urban Areas (NeurIPS 2024 · 10 citations)
Add a residual material adaptor rather than using the fixed prior aloneBouncyBall · Chamfer distance1.87 -> 1.19HelpedNeuMA: Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics (NeurIPS 2024 · 9 citations)

Baseline numbers that disagree

The same baseline on the same benchmark and metric, reported more than 5% apart by different papers here. Training budgets, data splits and reimplementations differ, so state which number you compare with.

BaselineBenchmarkMetricReportedPapers
AP-NeRFZJU-MoCapLPIPS0.063 – 0.09342 papers, e.g. NeurIPS 2024 and CVPR 2025

What reviewers will expect

Datasets and baselines named in the 30 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Datasets

  • D-NeRF · 4 of 30 papers
  • DAVIS · 3 of 30 papers
  • DyCheck · 3 of 30 papers
  • PandaSet · 3 of 30 papers
  • Waymo Open Dataset · 3 of 30 papers
  • Argoverse2 · 3 of 30 papers
  • NuScenes · 3 of 30 papers
  • DyNeRF · 2 of 30 papers

Baselines

  • 4DGS · 10 of 30 papers
  • HyperNeRF · 6 of 30 papers
  • SC-GS · 5 of 30 papers
  • Shape of Motion · 5 of 30 papers
  • DeformableGS · 5 of 30 papers
  • K-Planes · 4 of 30 papers
  • RoDynRF · 4 of 30 papers
  • TiNeuVox · 4 of 30 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 80 papers; from OpenAlex and the papers' affiliations).

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    Download BibTeX of 20 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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