Research map / 3D vision / Gaussian splatting
DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds
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Accelerates 3D Gaussian Splatting optimization by scheduling rendering resolution via a frequency-based schedule and coupling primitive growth to it, cutting training time about 45.7% across backbones without quality loss.
Problem
3DGS optimization time is dominated by rendering resolution and primitive count (optimization complexity); naive reductions in resolution or primitives hurt rendering quality due to aliasing or pruning.
Approach
Formulate 3DGS optimization as progressively fitting higher frequency components by increasing training resolution along a frequency-energy-based schedule, and co-schedule primitive growth with resolution via a concave-up curve and a momentum-based primitive budget that replaces dataset-prior caps.
Key results
- Plugging DashGaussian into various 3DGS backbones speeds optimization by 45.7% on average while keeping rendering quality (e.g., Taming-3DGS on Mip-NeRF 360: 5.51 to 3.23 min, PSNR 27.61 to 27.92).
- With Taming-3DGS as backbone, the full method reduces optimization time by 41.3% and uses fewer primitives (2.04M vs 2.28M) on Mip-NeRF 360.
- Combined with Taming-3DGS, optimization of a 3DGS model finishes within 200 seconds on a single GPU.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add DashGaussian to Taming-3DGS | Taming-3DGS · Mip-NeRF 360 | Time (minutes): 5.51 -> 3.23 | Helped |
| Add DashGaussian to Taming-3DGS | Taming-3DGS · Deep Blending | PSNR: 29.69 -> 30.02 | Helped |
| Add DashGaussian to Taming-3DGS | Taming-3DGS · Tanks and Temples | Time (minutes): 4.02 -> 2.62 | Helped |
| Add DashGaussian | 3DGS · Mip-NeRF 360 | Time (minutes): 18.31 -> 10.16 | Helped |
| Add DashGaussian | Mip-Splatting · Deep Blending | Time (minutes): 23.57 -> 9.80 | Helped |
| Add resolution scheduler only (ablation) | Taming-3DGS · Mip-NeRF 360 | PSNR: 27.61 -> 27.99 | Helped |
| Add resolution scheduler only (ablation) | Taming-3DGS · Mip-NeRF 360 | Time (minutes): 5.51 -> 4.43 | Helped |
| Add primitive scheduler only (ablation) | Taming-3DGS · Mip-NeRF 360 | PSNR: 27.61 -> 27.85 | Helped |
| Add primitive scheduler only (ablation) | Taming-3DGS · Mip-NeRF 360 | Time (minutes): 5.51 -> 4.60 | Helped |
| Add both resolution and primitive schedulers (ablation) | Taming-3DGS · Mip-NeRF 360 | Time (minutes): 5.51 -> 3.23 | Helped |
Surprising findings
- Reducing the training resolution via frequency-based scheduling improved rendering quality over the backbone (e.g., LPIPS 0.210 to 0.196 for the resolution scheduler alone), not only speed.
Limitations
- Primitive-to-resolution relationship is heuristic and lacks deeper analysis, as the authors note.
- Hyperparameters (a, gamma, eta, power schedule) were set by default values and tuned in supplementary material.
Experimental setup
Datasets: Mip-NeRF 360 Deep Blending Tanks and Temples MatrixCity
Benchmarks: Mip-NeRF 360 Deep Blending Tanks and Temples MatrixCity
Metrics: PSNR SSIM LPIPS optimization time (minutes) number of Gaussian primitives
Baselines: 3DGS Reduced-3DGS Mini-Splatting Taming-3DGS Mip-Splatting Revising-3DGS
Builds on: 3D Gaussian Splatting Mip-Splatting Taming-3DGS Mini-Splatting Revising-3DGS
Closest papers by meaning
- FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering (CVPR 2025 · similarity 0.93)
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives (CVPR 2025 · similarity 0.92)
- Optimized Minimal 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.92)
- Steepest Descent Density Control for Compact 3D Gaussian Splatting (CVPR 2025 · similarity 0.92)
- Hardware-Rasterized Ray-Based Gaussian Splatting (CVPR 2025 · similarity 0.92)
- Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS (NeurIPS 2025 · similarity 0.91)
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