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DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds

CVPR 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 30 citations (OpenAlex)

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Accelerates 3D Gaussian Splatting optimization by scheduling rendering resolution via a frequency-based schedule and coupling primitive growth to it, cutting training time about 45.7% across backbones without quality loss.

Problem

3DGS optimization time is dominated by rendering resolution and primitive count (optimization complexity); naive reductions in resolution or primitives hurt rendering quality due to aliasing or pruning.

Approach

Formulate 3DGS optimization as progressively fitting higher frequency components by increasing training resolution along a frequency-energy-based schedule, and co-schedule primitive growth with resolution via a concave-up curve and a momentum-based primitive budget that replaces dataset-prior caps.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add DashGaussian to Taming-3DGSTaming-3DGS · Mip-NeRF 360Time (minutes): 5.51 -> 3.23Helped
Add DashGaussian to Taming-3DGSTaming-3DGS · Deep BlendingPSNR: 29.69 -> 30.02Helped
Add DashGaussian to Taming-3DGSTaming-3DGS · Tanks and TemplesTime (minutes): 4.02 -> 2.62Helped
Add DashGaussian3DGS · Mip-NeRF 360Time (minutes): 18.31 -> 10.16Helped
Add DashGaussianMip-Splatting · Deep BlendingTime (minutes): 23.57 -> 9.80Helped
Add resolution scheduler only (ablation)Taming-3DGS · Mip-NeRF 360PSNR: 27.61 -> 27.99Helped
Add resolution scheduler only (ablation)Taming-3DGS · Mip-NeRF 360Time (minutes): 5.51 -> 4.43Helped
Add primitive scheduler only (ablation)Taming-3DGS · Mip-NeRF 360PSNR: 27.61 -> 27.85Helped
Add primitive scheduler only (ablation)Taming-3DGS · Mip-NeRF 360Time (minutes): 5.51 -> 4.60Helped
Add both resolution and primitive schedulers (ablation)Taming-3DGS · Mip-NeRF 360Time (minutes): 5.51 -> 3.23Helped

Surprising findings

Limitations

Experimental setup

Datasets: Mip-NeRF 360 Deep Blending Tanks and Temples MatrixCity

Benchmarks: Mip-NeRF 360 Deep Blending Tanks and Temples MatrixCity

Metrics: PSNR SSIM LPIPS optimization time (minutes) number of Gaussian primitives

Baselines: 3DGS Reduced-3DGS Mini-Splatting Taming-3DGS Mip-Splatting Revising-3DGS

Builds on: 3D Gaussian Splatting Mip-Splatting Taming-3DGS Mini-Splatting Revising-3DGS

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