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Gaussian Splatting SLAM

CVPR 2024 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 461 citations (OpenAlex)

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Presents Gaussian Splatting SLAM, the first monocular and RGB-D SLAM system using 3D Gaussians as the sole scene representation, running live at about 3 fps.

Problem

Online visual SLAM needs a unified dense map representation that supports accurate camera tracking, efficient mapping, and high-fidelity rendering, especially in the hard monocular setting without loop closure.

Approach

Use 3D Gaussian Splatting as the only SLAM representation, with an analytic Lie-group Jacobian of camera pose w.r.t. the Gaussians for direct photometric tracking, plus isotropic scale regularisation, covisibility-based keyframe management, and Gaussian insertion/pruning for monocular geometric verification.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add isotropic regularisation (ablation)Gaussian Splatting SLAM · TUM RGB-D, monocularATE RMSE (cm): 4.83 -> 3.96Helped
add keyframe selection (ablation)Gaussian Splatting SLAM · TUM RGB-D, monocularATE RMSE (cm): 8.73 -> 3.96Helped
add geometric residual (ablation)Gaussian Splatting SLAM · TUM RGB-D, RGB-DATE RMSE (cm): 2.66 -> 1.47Helped
add keyframe selection (ablation)Gaussian Splatting SLAM · TUM RGB-D, RGB-DATE RMSE (cm): 1.90 -> 1.47Helped
use depth for map training (ablation)Gaussian Splatting SLAM · Camera convergence sequencesSuccessful convergence ratio: 0.79 -> 0.82Helped
use Gaussian Splatting SLAM instead of Point-SLAMReplica RGB-D rendering · Replica RGB-DPSNR[db]: 35.17 -> 38.94Helped
use Gaussian Splatting SLAM instead of Point-SLAMReplica RGB-D rendering · Replica RGB-DSSIM: 0.975 -> 0.968Hurt
use Gaussian Splatting SLAM instead of Point-SLAMReplica RGB-D rendering · Replica RGB-DLPIPS: 0.124 -> 0.070Helped
use Gaussian Splatting SLAM instead of Point-SLAMReplica RGB-D rendering · Replica RGB-DRendering FPS: 1.33 -> 769Helped

Surprising findings

Limitations

Experimental setup

Datasets: TUM RGB-D Replica

Benchmarks: TUM RGB-D Replica

Metrics: ATE RMSE PSNR SSIM LPIPS rendering FPS convergence success rate

Baselines: DSO DepthCov-VO DROID-SLAM ORB-SLAM2 iMAP NICE-SLAM Point-SLAM Co-SLAM ESLAM Vox-Fusion

Builds on: 3D Gaussian Splatting EWA splatting DSO Lie group pose optimisation

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