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Research map / 3D vision / Gaussian splatting

Deformable 4D Gaussian splatting

Models dynamic scenes with deformable or explicit motion Gaussians for real-time rendering.

112 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2024–2026) · an approach in Gaussian splatting, keyword cluster “dynamic · 4d · motion”

State History Benchmarks Tried Baselines Checklist Preprints Who Export

Where it stands

Still moving The best reported result is still improving on 1 of 1 tracked benchmark.

19 papers in 2023–24 and 93 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic shrank, from 15.6% to 12.9%.

Open questions the data points to

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 0162017: 0172018: 0182019: 0192020: 0202021: 0212022: 0222023: 0232024: 19242025: 38252026: 5526

Most cited paper of each year

Earliest papers here

Benchmark records

The best number each year that beat every earlier one, among papers of this approach reporting their own method. Numbers are extracted by AI from each paper's text; check the paper before citing.

HyperNeRF · PSNR (higher is better)

4 papers, 2024–2025 · still improving

2024: 26.782025: 27.78
20242025

What has been tried

53 papers here report 572 measured changes (a component added, removed or swapped, compared with a baseline): helped 75%, no clear effect 4%, hurt 19%, mixed 2%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
Add HexPlane encoder Rl(i, j)Synthesis dataset · PSNR (dB)27.05 -> 34.05Helped4D Gaussian Splatting for Real-Time Dynamic Scene Rendering (CVPR 2024 · 737 citations)
Use LiDAR prior initialization instead of SfM pointsnuScenes · PSNR28.36 -> 28.74HelpedDrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes (CVPR 2024 · 223 citations)
add temporal opacityTechnicolor Dataset · PSNR31.0 -> 33.6HelpedSpacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis (CVPR 2024 · 186 citations)
Add sparse control pointsD-NeRF · PSNR38.512 -> 43.307HelpedSC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes (CVPR 2024 · 170 citations)
Add KNN rigid regularization and time smoothness regularization togetherHyperNeRF vrig · PSNRfull model 29.92 vs 28.48 without KNN rigid and 29.12 without time smoothHelpedGaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle (CVPR 2024 · 117 citations)
Add the unicycle model and optimize object poses rather than using noisy boxes directlyKITTI 5% noise · PSNR23.83 -> 28.78HelpedHUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting (CVPR 2024 · 75 citations)
Add geometry-aware features to the canonical fieldSynthetic dataset ablation average · PSNR37.5757 -> 38.0134Helped3D Geometry-Aware Deformable Gaussian Splatting for Dynamic View Synthesis (CVPR 2024 · 46 citations)
add the coarse ED-graph priorCompact 4D Gaussians · PSNR29.142 -> 35.085HelpedHiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting (CVPR 2024 · 43 citations)
add LnormSynthetic dynamic scenes · PSNR37.41 -> 37.90HelpedCoGS: Controllable Gaussian Splatting (CVPR 2024 · 34 citations)
add 4D rotation instead of restricting space and time to be independentFlame Salmon and Cut Roasted Beef (average) · PSNR30.79 -> 31.62HelpedReal-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting (ICLR 2024 · 33 citations)
add an uncertainty maskWild-SLAM MoCap · ATE RMSE (cm)3.89 -> 0.46HelpedWildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments (CVPR 2025 · 31 citations)
add stage I motion masksWaymo Open Dataset · PSNR34.7063 -> 35.7598HelpedDeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes (CVPR 2025 · 21 citations)

Baseline numbers that disagree

The same baseline on the same benchmark and metric, reported more than 5% apart by different papers here. Training budgets, data splits and reimplementations differ, so state which number you compare with.

BaselineBenchmarkMetricReportedPapers
4DGSHyperNeRFPSNR24.89 – 27.443 papers, e.g. CVPR 2025 and CVPR 2025

What reviewers will expect

Datasets and baselines named in the 42 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Datasets

  • HyperNeRF · 7 of 42 papers
  • DAVIS · 5 of 42 papers
  • NeRF-DS · 3 of 42 papers
  • D-NeRF · 3 of 42 papers
  • DyCheck · 3 of 42 papers
  • Mip-NeRF 360 · 3 of 42 papers
  • N3DV · 2 of 42 papers
  • MeetRoom · 2 of 42 papers

Baselines

  • 4DGS · 16 of 42 papers
  • 3DGS · 8 of 42 papers
  • SC-GS · 7 of 42 papers
  • 3DGStream · 5 of 42 papers
  • Deformable 3DGS · 5 of 42 papers
  • D3DGS · 5 of 42 papers
  • K-Planes · 4 of 42 papers
  • HyperNeRF · 4 of 42 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 112 papers; from OpenAlex and the papers' affiliations).

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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