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LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 174 citations (OpenAlex)

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Compresses 3D Gaussian Splatting scenes ~15x via significance-based pruning with co-adaptation, SH distillation to degree 2 with pseudo-views, and vector quantization of low-significance SH coefficients, reaching 237 FPS on Mip-NeRF 360.

Problem

3D Gaussian Splatting produces millions of Gaussians per unbounded scene, requiring gigabytes of storage and slowing rendering; the goal is a compact representation that keeps rendering quality and speed.

Approach

Borrows network pruning ideas to score each Gaussian's global significance (hit count weighted by opacity, volume, and transmittance over training rays), prunes low-significance Gaussians followed by fine-tuning, distills high-degree SHs into lower-degree student SHs using pseudo-views, and applies significance-weighted vector quantization only to the least significant SH coefficients.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
compress 3D-GS with LightGaussian3D-GS · Mip-NeRF 360Size: 782MB -> 45MBHelped
compress 3D-GS with LightGaussian3D-GS · Mip-NeRF 360FPS: 144 to 237Helped
apply LightGaussian compression3D-GS · Mip-NeRF 360SSIM: 0.813 -> 0.806Hurt
apply LightGaussian compression3D-GS · Tank and TempleFPS: 106 to 357Helped
apply LightGaussian compression3D-GS · Tank and TemplePSNR: 23.66 -> 23.44Hurt
add Gaussian pruning without co-adaptation (ablation)3D-GS on Room · RoomPSNR: 31.34 -> 30.67Hurt
add co-adaptation after Gaussian pruning (ablation)Gaussian pruning on Room · RoomPSNR: 30.67 -> 31.64Helped
reduce SH degree directly without distillation (ablation)3D-GS on Room · RoomPSNR: 31.64 -> 30.32Hurt
add photometric loss to compact SH (ablation)SH compactness on Room · RoomPSNR: 30.32 -> 31.42Helped
add distillation and pseudo-views to compact SH (ablation)SH compactness on Room · RoomPSNR: 31.42 -> 31.48Helped
add VQ finetuning after codebook quantization (ablation)LightGaussian on Room · RoomPSNR: 31.09 -> 31.40Helped
use hit count only for pruning significance (ablation)Gaussian pruning on Room · RoomPSNR: 31.34 -> 28.16Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Mip-NeRF 360 Tanks and Temples NeRF-Synthetic (Blender)

Benchmarks: Mip-NeRF 360 Tanks and Temples NeRF-Synthetic

Metrics: FPS model size PSNR SSIM LPIPS

Baselines: Plenoxels Instant-NGP Mip-NeRF 360 VQ-DVGO Compressed 3D-GS Compact 3D-GS 3D-GS

Builds on: 3D Gaussian Splatting Scaffold-GS VQ-DVGO Compact 3D-GS

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