Research map / 3D vision / Gaussian splatting
Animatable Gaussian human avatars
Builds deformable Gaussian representations of humans and hands for real-time avatar rendering.
42 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2024–2026) · an approach in Gaussian splatting, keyword cluster “3d gaussian · gaussian splatting · splatting 3dgs”
State History Tried Checklist Preprints Who Export
Where it stands
Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.
11 papers in 2023–24 and 31 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic shrank, from 9.0% to 4.3%.
How this is decided
A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.
How it got here
Most cited paper of each year
- 2024 · 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting (CVPR 2024 · 166 citations)
- 2025 · ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting (CVPR 2025 · 16 citations)
- 2026 · RelightAnyone: A Generalized Relightable 3D Gaussian Head Model (CVPR 2026 · 1 citation)
Earliest papers here
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting (CVPR 2024 · 166 citations)
- GauHuman: Articulated Gaussian Splatting from Monocular Human Videos (CVPR 2024 · 114 citations)
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024 · 75 citations)
What has been tried
30 papers here report 275 measured changes (a component added, removed or swapped, compared with a baseline): helped 85%, no clear effect 2%, hurt 12%, mixed 1%. Papers mostly publish changes that helped, so "helped" is over-represented.
Ablations in recent papers
| What was changed | Measured on | Result | Effect | Paper |
|---|---|---|---|---|
| Remove color MLP | ZJU-MoCap · LPIPS | 29.58 -> 31.24 | Hurt | 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting (CVPR 2024 · 166 citations) |
| add pose refinement | ZJU_MoCap (386 sequence, masked area) · PSNR | 27.94 -> 28.08 | Helped | GauHuman: Articulated Gaussian Splatting from Monocular Human Videos (CVPR 2024 · 114 citations) |
| add learned per-Gaussian skinning weights instead of using closest-vertex SMPL weights | THuman4 novel views · PSNR | 30.97 -> 31.99 | Helped | Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024 · 75 citations) |
| Add SMPL-X initialization and pose conditioning | Text-driven 3D human generation · body structure coherence | Helped | HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting (CVPR 2024 · 60 citations) | |
| use implicit Gaussian attribute fields instead of directly optimizing Gaussian attributes | text-prompted avatar generation · avatar quality and optimization stability | Helped | GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning (CVPR 2024 · 40 citations) | |
| Use 5 instead of 30+ camera views | MANUS-Grasps, Subjects 1–3 · mIoU | Subject1: 0.147 vs 0.206; Subject2: 0.140 vs 0.152; Subject3: 0.214 vs 0.275 | Hurt | MANUS: Markerless Grasp Capture using Articulated 3D Gaussians (CVPR 2024 · 23 citations) |
| use latent space instead of pixel space | 2K2K evaluation · PSNR | 23.125 -> 24.293 | Helped | HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors (NeurIPS 2024 · 19 citations) |
| add progressive optimization rather than jointly optimizing all parameters | PARIS dataset, Foldchair start state · PSNR | 31.49 -> 41.68 | Helped | ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting (CVPR 2025 · 16 citations) |
| Use the clothed SMPLX++ template instead of SMPLX directly | Full-body talking · PSNR | 28.47 -> 33.29 | Helped | TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting (CVPR 2025 · 12 citations) |
| add diffuse shading | Novel pose (Synthetic Sequence) · PSNR | 21.22 -> 22.30 | Helped | Gaussian Shadow Casting for Neural Characters (CVPR 2024 · 12 citations) |
| add multi-view diffusion priors | NeRSemble novel views · LPIPS | 0.207 -> 0.118 | Helped | GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion (CVPR 2025 · 9 citations) |
| add the warm-up stage using pseudo Gaussians | INSTA · PSNR | 8.97 -> 30.52 | Helped | GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians (AAAI 2025 · 7 citations) |
What reviewers will expect
Datasets and baselines named in the 20 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.
Datasets
- NeRSemble · 3 of 20 papers
- PartNet-Mobility · 3 of 20 papers
- Arctic · 2 of 20 papers
- THuman2.0 · 2 of 20 papers
- MultiScan · 2 of 20 papers
- Rat7M · 2 of 20 papers
Baselines
- Ditto · 4 of 20 papers
- PARIS · 4 of 20 papers
- FlashAvatar · 3 of 20 papers
- GaussianAvatars · 3 of 20 papers
- INSTA · 2 of 20 papers
- NeRFBlendShape · 2 of 20 papers
- ROME · 2 of 20 papers
- GPS-Gaussian · 2 of 20 papers
Recent preprints
Loading recent arXiv preprints…
Who publishes on it
Institutions on the most papers of this approach since 2023 (of 42 papers; from OpenAlex and the papers' affiliations).
- Chinese Academy of Sciences · 3 papers
- University of Science and Technology of China · 3 papers
- Stanford University · 3 papers
- University of Chinese Academy of Sciences · 2 papers
- Alibaba Group · 2 papers
- Peking University · 2 papers
- Lenovo Research · 2 papers
- Tsinghua University · 2 papers
- ByteDance · 2 papers
Use it
Download BibTeX of 20 key papersOpen the topic in the interactive map
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Related approaches
Same keyword cluster
- Compact and efficient Gaussian splatting (269 papers)
- Regularization and primitive design for 3DGS (213 papers)
- Sparse-view Gaussian splatting for novel views (111 papers)
Elsewhere in the topic
- Deformable 4D Gaussian splatting (112 papers)
- Monocular dynamic scene reconstruction (80 papers)
- Animatable Gaussian human avatars (14 papers)
Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).
