Research map / 3D vision / Gaussian splatting
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers
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Proposes TGS, a feed-forward transformer framework that reconstructs a hybrid triplane-Gaussian representation from a single image for fast 3D Gaussian Splatting reconstruction and novel view synthesis.
Problem
Single-view 3D reconstruction is slow when based on SDS or per-shape diffusion optimization, and directly regressing 3D Gaussians from images is hard due to their non-structural, high-dimensional nature.
Approach
A point decoder predicts a coarse-to-dense explicit point cloud; a triplane decoder with geometry-aware encoding produces implicit features queried at each point to decode 3D Gaussian attributes, augmented with projection-aware image features, enabling feed-forward generalizable Gaussian Splatting.
Key results
- On GSO, geometry reconstruction CD 21.04 x10^-3 and IoU 0.401 versus One-2-3-45 at 75.56 and 0.338, in 0.14 s.
- Novel view synthesis PSNR 23.15, SSIM 0.87, LPIPS 0.13 versus Zero-1-2-3 17.57 and One-2-3-45 15.55, with 0.003 s rendering time.
- Ablation shows triplane-Gaussian (PSNR 23.15) beats native generalizable 3D Gaussians (18.56) and Triplane-NeRF (21.85).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Triplane-Gaussian instead of direct 3D Gaussian decoding (ablation) | TGS · GSO novel-view synthesis | PSNR: 18.56 -> 23.15 | Helped |
| use Triplane-Gaussian instead of Triplane-NeRF (ablation) | TGS · GSO novel-view synthesis | PSNR: 21.85 -> 23.15 | Helped |
| use projection-aware condition rather than PCL tokens for point upsampling (ablation) | TGS point cloud upsampling · GSO geometry reconstruction | CD ×10−3: 22.16 -> 21.04 | Helped |
| use global image features rather than projection-aware condition for point upsampling (ablation) | TGS point cloud upsampling · GSO geometry reconstruction | CD ×10−3: 21.04 -> 22.22 | Hurt |
| add projection-aware condition to the Gaussian decoder (ablation) | TGS · GSO novel-view synthesis | PSNR: 22.76 -> 23.15 | Helped |
| add geometry-aware encoding to the triplane decoder (ablation) | TGS · GSO novel-view synthesis | PSNR: 22.47 -> 23.15 | Helped |
| replace ground-truth 3D supervision with pseudo-point-cloud supervision (ablation) | TGS · GSO novel-view synthesis | PSNR: 23.15 -> 22.65 | Hurt |
Surprising findings
- Directly regressing generalizable 3D Gaussians from tokens performs worst, indicating the representation itself is hard to learn without the triplane-point hybrid.
Limitations
- Rendering quality depends on the initial predicted point cloud; severe geometry deviation cannot be recovered.
- Non-probabilistic model yields blurry backsides of objects.
- Point decoder and triplane decoder trained separately, causing misalignment without geometry-aware encoding.
Experimental setup
Datasets: Objaverse-LVIS Google Scanned Objects (GSO)
Benchmarks: Google Scanned Objects (GSO)
Metrics: Chamfer Distance Volume IoU PSNR SSIM LPIPS runtime
Baselines: Point-E Shap-E One-2-3-45 Zero-1-2-3 PixelNeRF Triplane-NeRF 3DG
Builds on: 3D Gaussian Splatting LRM PC2 Snowflake point deconvolution DINOv2
Closest papers by meaning
- DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation (CVPR 2025 · similarity 0.92)
- SplatFormer: Point Transformer for Robust 3D Gaussian Splatting (ICLR 2025 · similarity 0.90)
- Splatter Image: Ultra-Fast Single-View 3D Reconstruction (CVPR 2024 · similarity 0.89)
- Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene (ICLR 2025 · similarity 0.89)
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction (CVPR 2024 · similarity 0.88)
- Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle (CVPR 2024 · similarity 0.88)
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