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3D Gaussian Rendering Can Be Sparser: Efficient Rendering via Learned Fragment Pruning

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 2 citations (OpenAlex)

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Proposes learned per-Gaussian fragment (pixel-footprint) truncation thresholds, fine-tuned via a sigmoid relaxation on pre-trained 3DGS/Mini-Splatting/4DGS models, to speed rendering on edge GPUs, orthogonal to primitive pruning.

Problem

3D Gaussian Splatting requires millions of primitives, and existing primitive pruning methods do not reduce rasterization cost proportionally because the number of fragments per Gaussian grows, limiting on-device rendering speed.

Approach

Learn a per-Gaussian truncation threshold on the exponent term and replace the non-differentiable indicator with a sigmoid, fine-tuning only opacity and threshold of a pre-trained Gaussian model so each Gaussian covers fewer pixels; this is applied orthogonally to existing primitive pruning.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add fragment pruning to 3D Gaussian3D Gaussian · Mip-NeRF 360FPS: +17Helped
Add fragment pruning to 3D Gaussian3D Gaussian · Tanks&TemplesFPS: +20Helped
Add fragment pruning to 3D Gaussian3D Gaussian · Deep BlendingFPS: +26Helped
Add fragment pruning to Mini-SplattingMini-Splatting · Mip-NeRF 360FPS: +19; +54%Helped
Add fragment pruning to Mini-SplattingMini-Splatting · Tanks&TemplesFPS: +25; +71%Helped
Add fragment pruning to Mini-SplattingMini-Splatting · Deep BlendingFPS: +21; +54%Helped
Add fragment pruning to 4DGS4DGS · Plenoptic Video DatasetFPS: +8 FPSHelped

Surprising findings

Limitations

Experimental setup

Datasets: Mip-NeRF 360 Tanks&Temples Deep Blending Plenoptic Video Dataset

Benchmarks: Mip-NeRF 360 Tanks&Temples Deep Blending Plenoptic Video Dataset

Metrics: PSNR SSIM LPIPS FPS

Baselines: 3D Gaussian Splatting Mini-Splatting Plenoxels INGP-Big Mip-NeRF 360 4DGS K-Planes MixVoxels-L NeRFPlayer HexPlane HyperReel

Builds on: 3D Gaussian Splatting Mini-Splatting 4D Gaussian Splatting LightGaussian

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