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FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization
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Proposes FreGS, a 3D Gaussian splatting method that adds progressive (low-to-high) frequency regularization in Fourier space to fix over-reconstruction during Gaussian densification.
Problem
3D Gaussian splatting suffers from over-reconstruction during densification, where high-variance regions are covered by a few large Gaussians, causing blur and artifacts in novel view synthesis.
Approach
Regularize amplitude and phase discrepancies between rendered and ground-truth image spectra, annealing from low-frequency to high-frequency components via low-pass and dynamic high-pass Fourier filters, to guide coarse-to-fine Gaussian densification.
Key results
- On Mip-NeRF360, FreGS reaches 27.85 PSNR / 0.826 SSIM / 0.209 LPIPS vs 3D-GS 27.21 / 0.815 / 0.214.
- On Tanks&Temples, FreGS reaches 23.96 PSNR vs 3D-GS 23.14 PSNR.
- On Deep Blending, FreGS reaches 29.93 PSNR vs 3D-GS 29.41 PSNR; ablation shows frequency annealing adds gains over plain frequency regularization.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add frequency regularization (FR) on amplitude and phase discrepancies (ablation) | 3D Gaussian splatting · Mip-NeRF360 | PSNR: +0.42 (27.21 to 27.63) | Helped |
| add frequency regularization (FR) on amplitude and phase discrepancies (ablation) | 3D Gaussian splatting · Tank&Temple | PSNR: +0.62 (23.14 to 23.76) | Helped |
| add frequency annealing (progressive low-to-high frequency regularization) (ablation) | Base+FR · Mip-NeRF360 | PSNR: +0.22 (27.63 to 27.85) | Helped |
| add frequency annealing (progressive low-to-high frequency regularization) (ablation) | Base+FR · Tank&Temple | PSNR: +0.20 (23.76 to 23.96) | Helped |
| progressive frequency regularization with annealing (FreGS) vs 3D-GS | 3D Gaussian splatting · Mip-NeRF360 | PSNR: +0.64 (27.21 to 27.85) | Helped |
| progressive frequency regularization with annealing (FreGS) vs 3D-GS | 3D Gaussian splatting · Tank&Temple | PSNR: +0.82 (23.14 to 23.96) | Helped |
| progressive frequency regularization with annealing (FreGS) vs 3D-GS | 3D Gaussian splatting · Deep Blending | PSNR: +0.52 (29.41 to 29.93) | Helped |
Surprising findings
- Naive frequency regularization without low-to-high annealing biases training toward artifacts, showing annealing is necessary.
Limitations
- Frequency regularization is terminated when densification ends, so its effect is confined to the densification phase.
- Gains are modest on some metrics (e.g., LPIPS on Deep Blending nearly unchanged vs 3D-GS).
- Hyperparameters such as the frequency schedule and loss weights are hand-set.
Experimental setup
Datasets: Mip-NeRF360 Tanks&Temples Deep Blending
Benchmarks: Mip-NeRF360 Tanks&Temples Deep Blending
Metrics: PSNR SSIM LPIPS
Baselines: 3D-GS Mip-NeRF360 InstantNGP Plenoxels
Builds on: 3D Gaussian splatting NeRF BARF
Closest papers by meaning
- DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting (CVPR 2025 · similarity 0.89)
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation (ICML 2024 · similarity 0.89)
- Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting (AAAI 2025 · similarity 0.89)
- Optimized Minimal 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.89)
- Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering (CVPR 2024 · similarity 0.89)
- IBGS: Image-Based Gaussian Splatting (NeurIPS 2025 · similarity 0.88)
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