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DisC-GS: Discontinuity-aware Gaussian Splatting

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 1 citations (OpenAlex)

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Proposes DisC-GS, which pre-scissors projected 2D/3D Gaussians along cubic Bézier boundaries (with a learned per-Gaussian control-point attribute) and uses a Bézier-boundary gradient approximation to keep rendering differentiable, improving novel view synthesis on Mip-NeRF360, Tanks&Temples and Deep Blending.

Problem

Gaussian Splatting renders sharp discontinuities and boundaries poorly because continuous Gaussians spill over edges, and the resulting discontinuous indicator makes rendering non-differentiable for novel view synthesis.

Approach

Attach per-Gaussian cubic Bézier control points that are projected to the image plane to define boundary curves; each Gaussian is scissored by an indicator in the alpha-blending, and a gradient approximation based on solving for the control-point value that flips the indicator restores gradients.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
apply DisC-GS to 2D Gaussian Splatting (ablation)2D Gaussian Splatting · Tanks&TemplesPSNR: 23.30 -> 24.96Helped
apply DisC-GS to 3D Gaussian Splatting (ablation)3D Gaussian Splatting · Tanks&TemplesPSNR: 23.14 -> 24.67Helped
use 2 control points per Be9zier curve instead of 4 (ablation)DisC-GS · Tanks&TemplesPSNR: 24.96 -> 24.14Hurt
use 3 control points per Be9zier curve instead of 4 (ablation)DisC-GS · Tanks&TemplesPSNR: 24.96 -> 24.58Hurt
use 5 control points per Be9zier curve instead of 4 (ablation)DisC-GS · Tanks&TemplesPSNR: 24.96 -> 24.68Hurt
use discontinuity-aware rendering with Be9zier boundaries2D Gaussian Splatting · Tanks&TemplesPSNR: 23.14 -> 24.96Helped
use discontinuity-aware rendering with Be9zier boundaries2D Gaussian Splatting · Mip-NeRF360PSNR: 27.79 -> 28.01Helped
use discontinuity-aware rendering with Be9zier boundaries2D Gaussian Splatting · Deep BlendingPSNR: 29.93 -> 30.42Helped

Surprising findings

Limitations

Experimental setup

Datasets: Mip-NeRF360 Tanks&Temples Deep Blending

Benchmarks: Mip-NeRF360 Tanks&Temples Deep Blending

Metrics: PSNR SSIM LPIPS

Baselines: Plenoxels INGP-Base INGP-Big Mip-NeRF360 3D-GS Surfsplatting FreGS GES Mip-Splatting

Builds on: 3D Gaussian Splatting 2D Gaussian Splatting Mip-Splatting

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