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Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

ICML 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 0 citations (OpenAlex)

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Perceptual-GS guides 3DGS densification with human-perception-based sensitivity maps (Sobel edges, binarized and smoothed) learned per Gaussian through a dual-branch rendering, producing higher perceptual quality with fewer Gaussians.

Problem

3DGS's adaptive density control distributes Gaussians poorly, causing blur in detailed regions or redundancy in simple ones, and existing densification refinements struggle to balance quality and efficiency, especially in large-scale scenes.

Approach

Learn a per-Gaussian perceptual sensitivity parameter via a sensitivity branch that renders binarized, perception-enhanced gradient maps; use it to densify high- and medium-sensitivity Gaussians, reinitialize depth for sparse-SfM scenes, and reduce clone-induced redundancy via an opacity decline transform.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Apply Perceptual-GS densification and representation to 3DGS3DGS · Mip-NeRF 360LPIPS: 0.202 -> 0.172Helped
Apply Perceptual-GS densification and representation to 3DGS3DGS · Tanks & TemplesLPIPS: 0.178 -> 0.151Helped
Apply Perceptual-GS densification and representation to 3DGS3DGS · Deep BlendingLPIPS: 0.247 -> 0.231Helped
Apply Perceptual-GS densification and representation to 3DGS3DGS · BungeeNeRFLPIPS: 0.100 -> 0.095Helped
Add perception-oriented enhancement to sensitivity maps (ablation)Perceptual-GS · Mip-NeRF 360PSNR: 27.74 -> 28.01Helped
Add high-sensitivity Gaussian densification (ablation)Perceptual-GS · Mip-NeRF 360PSNR: 27.74 -> 28.01Helped
Add medium-sensitivity Gaussian densification (ablation)Perceptual-GS · Mip-NeRF 360PSNR: 27.86 -> 28.01Helped
Add scene-adaptive depth reinitialization (ablation)Perceptual-GS · Mip-NeRF 360PSNR: 27.93 -> 28.01Helped
Add opacity decline to clone operation (ablation)Perceptual-GS · Mip-NeRF 360#G: 3.25M -> 2.69MHelped
Increase opacity decline exponent to k=2.0 (ablation)Perceptual-GS · Mip-NeRF 360LPIPS: 0.172 -> 0.174Hurt
Increase sensitivity loss weight λS from 0.1 to 0.3 (ablation)Perceptual-GS · Mip-NeRF 360PSNR: 28.01 -> 27.82Hurt
Increase sensitivity loss weight λS from 0.1 to 0.5 (ablation)Perceptual-GS · Mip-NeRF 360PSNR: 28.01 -> 27.48Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Mip-NeRF 360 Tanks & Temples Deep Blending BungeeNeRF

Benchmarks: Mip-NeRF 360 Tanks & Temples Deep Blending BungeeNeRF

Metrics: PSNR SSIM LPIPS #Gaussians FPS QEB

Baselines: 3DGS Pixel-GS Mini-Splatting-D Taming-3DGS

Builds on: 3D Gaussian Splatting Pixel-GS Mini-Splatting-D CoR-GS Taming-3DGS

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