Research map / 3D vision / Gaussian splatting
EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction
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Proposes EAP-GS, which augments SfM point clouds with attention-guided two-view tracks to improve 3DGS initialization for few-shot scene reconstruction.
Problem
3D Gaussian splatting degrades severely with few training views, and the paper argues that inadequate SfM point-cloud initialization (multi-view triangulation discards many points) is a key overlooked cause.
Approach
Attentional Pointcloud Augmentation retains two-view feature tracks only in attention regions (texture-complex but sparsely populated, found via DBSCAN on the existing point density) to add points, then merges them with the standard point cloud for 3DGS initialization; it is modular and can be plugged into other 3DGS few-shot methods.
Key results
- On LLFF (3 views), EAP-GS reaches 18.93 PSNR / 0.6399 SSIM / 0.1792 LPIPS vs. FSGS 19.10 / 0.6246 / 0.1888 and CoR-GS 18.73 / 0.6317 / 0.2214, with 1.75 min training time.
- On Mip-NeRF360 (12 views), EAP-GS reaches 18.08 PSNR / 0.4998 SSIM / 0.3696 LPIPS, versus CoR-GS 17.93 / 0.4892 / 0.4639.
- Adding APA to existing methods improves them, e.g., FSGS on LLFF rises from 19.10 to 19.76 PSNR and CoR-GS from 18.73 to 19.32 PSNR.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add APA to 3DGS | 3DGS · LLFF | PSNR: 14.63 -> 14.78 | Helped |
| add APA to 3DGS | 3DGS · Mip-NeRF360 | PSNR: 16.06 -> 17.06 | Helped |
| add APA to DRGS | DRGS · LLFF | PSNR: 17.48 -> 18.12 | Helped |
| add APA to DRGS | DRGS · Mip-NeRF360 | PSNR: 17.11 -> 17.43 | Helped |
| add APA to FSGS | FSGS · LLFF | PSNR: 19.10 -> 19.76 | Helped |
| add APA to FSGS | FSGS · Mip-NeRF360 | PSNR: 17.93 -> 18.51 | Helped |
| add APA to CoR-GS | CoR-GS · LLFF | PSNR: 18.73 -> 19.32 | Helped |
| add APA to CoR-GS | CoR-GS · Mip-NeRF360 | PSNR: 17.93 -> 18.76 | Helped |
| add the attention mechanism to pointcloud augmentation (ablation) | EAP-GS · LLFF | PSNR: 18.78 -> 18.93 | Helped |
| add the attention mechanism to pointcloud augmentation (ablation) | EAP-GS · LLFF | SSIM: 0.6353 -> 0.6399 | Helped |
| add pointcloud augmentation (ablation) | EAP-GS · LLFF | PSNR: 17.43 -> 18.78 | Helped |
| use DetectorfreeSfM rather than COLMAP without APA (ablation) | EAP-GS initialization · LLFF | PSNR: 18.05 -> 17.43 | Hurt |
Surprising findings
- On LLFF, EAP-GS is nearly tied with FSGS on PSNR (18.93 vs 19.10), so it does not lead every metric in the main table despite the claim of leading scores across all metrics.
Limitations
- Improvement in reconstruction quality is limited for extrapolation test views due to data incompleteness.
- Two-view tracks can introduce subtle triangulation errors in special cases, and no mechanism is provided to bound this error.
- Relies on camera poses assumed known; unknown-pose results are reported only briefly and not in the main paper.
Experimental setup
Datasets: LLFF Mip-NeRF360
Benchmarks: LLFF Mip-NeRF360
Metrics: PSNR SSIM LPIPS training time number of Gaussians
Baselines: 3DGS DRGS FSGS CoR-GS
Builds on: 3D Gaussian splatting COLMAP DetectorfreeSfM FSGS DRGS
Closest papers by meaning
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives (CVPR 2025 · similarity 0.90)
- ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting (NeurIPS 2026 · similarity 0.90)
- SplatFormer: Point Transformer for Robust 3D Gaussian Splatting (ICLR 2025 · similarity 0.90)
- GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting (CVPR 2025 · similarity 0.90)
- PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting (CVPR 2025 · similarity 0.90)
- Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes (CVPR 2025 · similarity 0.90)
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