Research map / Multi-agent systems and games / Human-AI and goal-conditioned
ProAgent: Building Proactive Cooperative Agents with Large Language Models
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Proposes ProAgent, a training-free LLM-based proactive cooperative agent that infers teammate intentions, corrects beliefs, and verifies skills to coordinate zero-shot in Overcooked-AI.
Problem
Zero-shot coordination in cooperative multi-agent games: learning-based cooperative agents generalize poorly to unfamiliar teammates, both AI and human proxies, in Overcooked-AI.
Approach
Use an LLM planner in a decentralized, training-free pipeline with memory, teammate-intention inference, belief correction, a verificator for skill failures, and a controller that maps skills to low-level actions, so the agent adapts to teammates without training with them.
Key results
- On Overcooked-AI, ProAgent as Player 0 achieves the highest average reward in all five layouts against SP, PBT, FCP, MEP, and COLE partners (e.g., 197.3 vs. best baseline 178.8 in Cramped Room first row).
- With human proxy BC partners, ProAgent outperforms the baseline in four of five layouts, with the paper reporting an average improvement above 10% over the state of the art.
- Ablation in Cramped Room: score 204 with analysis and belief, 184 without belief, and 100 with neither; removing the Verificator drops success rate to 20%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ProAgent instead of the strongest baseline for Player 0 | AI-agent cooperation · Cramped Room; Asymmetric Advantages; Coordination Ring; Forced Coordination; Counter Circuit | average reward | Helped |
| Use ProAgent instead of the strongest baseline for Player 1 | AI-agent cooperation · Asymmetric Advantages; Coordination Ring; Counter Circuit | average reward | Helped |
| Use ProAgent instead of the strongest baseline for Player 1 | AI-agent cooperation · Cramped Room | average reward | Hurt |
| Use ProAgent instead of the strongest baseline for Player 1 | AI-agent cooperation · Forced Coordination | average reward | Hurt |
| Add teammate-intention belief to analysis-based planning (ablation) | ProAgent Planner · Cramped Room | average reward: 184 -> 204 | Helped |
| Add analysis and teammate-intention belief instead of directly outputting a skill plan (ablation) | ProAgent Planner · Cramped Room | average reward: 100 -> 204 | Helped |
| Add the Verificator module and feedback-based replanning (ablation) | ProAgent · Overcooked-AI, 100 steps | success rate: 20% | Helped |
| Use ProAgent with human-proxy partners instead of the baseline | Human-proxy cooperation · Overcooked-AI layouts | cumulative reward | Helped |
Surprising findings
- ProAgent as Player 1 loses to PBT in Forced Coordination and slightly underperforms FCP in Cramped Room.
- Baseline pairs show large performance differences depending on starting position in asymmetric layouts, while ProAgent is largely unaffected.
Limitations
- Controller uses the built-in Best-First Search rather than a learned controller, so low-level performance depends on the environment's planner.
- Verificator and planner rely on prompting; the paper notes a failure case as Player 1 that is only examined in the appendix.
- Evaluation limited to Overcooked-AI with five episodes per pair and five BC proxies.
Experimental setup
Datasets: Overcooked-AI
Benchmarks: Overcooked-AI
Metrics: average episode reward success rate
Baselines: SP PBT FCP MEP COLE
Builds on: chain-of-thought Overcooked-AI Population-Based Training Fictitious Co-Play
Closest papers by meaning
- Proactive Agent: Shifting LLM Agents from Reactive Responses to Active Assistance (ICLR 2025 · similarity 0.90)
- LLM-Assisted Semantically Diverse Teammate Generation for Efficient Multi-agent Coordination (ICML 2025 · similarity 0.88)
- AgentVerse: Facilitating Multi-Agent Collaboration and Exploring Emergent Behaviors (ICLR 2024 · similarity 0.88)
- Learning to Cooperate with Humans using Generative Agents (NeurIPS 2024 · similarity 0.87)
- Adaptively Coordinating with Novel Partners via Learned Latent Strategies (NeurIPS 2025 · similarity 0.87)
- Multi-Agent Collaboration via Evolving Orchestration (NeurIPS 2025 · similarity 0.87)
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