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ProAgent: Building Proactive Cooperative Agents with Large Language Models

AAAI 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 63 citations (OpenAlex)

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Proposes ProAgent, a training-free LLM-based proactive cooperative agent that infers teammate intentions, corrects beliefs, and verifies skills to coordinate zero-shot in Overcooked-AI.

Problem

Zero-shot coordination in cooperative multi-agent games: learning-based cooperative agents generalize poorly to unfamiliar teammates, both AI and human proxies, in Overcooked-AI.

Approach

Use an LLM planner in a decentralized, training-free pipeline with memory, teammate-intention inference, belief correction, a verificator for skill failures, and a controller that maps skills to low-level actions, so the agent adapts to teammates without training with them.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ProAgent instead of the strongest baseline for Player 0AI-agent cooperation · Cramped Room; Asymmetric Advantages; Coordination Ring; Forced Coordination; Counter Circuitaverage rewardHelped
Use ProAgent instead of the strongest baseline for Player 1AI-agent cooperation · Asymmetric Advantages; Coordination Ring; Counter Circuitaverage rewardHelped
Use ProAgent instead of the strongest baseline for Player 1AI-agent cooperation · Cramped Roomaverage rewardHurt
Use ProAgent instead of the strongest baseline for Player 1AI-agent cooperation · Forced Coordinationaverage rewardHurt
Add teammate-intention belief to analysis-based planning (ablation)ProAgent Planner · Cramped Roomaverage reward: 184 -> 204Helped
Add analysis and teammate-intention belief instead of directly outputting a skill plan (ablation)ProAgent Planner · Cramped Roomaverage reward: 100 -> 204Helped
Add the Verificator module and feedback-based replanning (ablation)ProAgent · Overcooked-AI, 100 stepssuccess rate: 20%Helped
Use ProAgent with human-proxy partners instead of the baselineHuman-proxy cooperation · Overcooked-AI layoutscumulative rewardHelped

Surprising findings

Limitations

Experimental setup

Datasets: Overcooked-AI

Benchmarks: Overcooked-AI

Metrics: average episode reward success rate

Baselines: SP PBT FCP MEP COLE

Builds on: chain-of-thought Overcooked-AI Population-Based Training Fictitious Co-Play

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