Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train the final agent with a population-entropy-diversified partner population | MEP · Overcooked, five layouts with H_Proxy | average episode reward | Helped |
| Train using partners sampled from a diversified population | MEP · Overcooked, real-human evaluation | average episode reward | Helped |
| Add the population entropy reward (ablation) | MEP · Overcooked, five layouts with H_Proxy | average episode reward | Helped |
| Add learning-progress-based prioritized partner sampling (ablation) | MEP · Overcooked, five layouts with H_Proxy | average episode reward | Helped |
| Increase the population-entropy weight α above 0 (ablation) | MEP population training · Overcooked, five layouts | population entropy | Helped |
| Increase FCP population size from 5 to 10 (ablation) | FCP · Overcooked, H_Proxy evaluation | average episode reward | Helped |
| Use MEP rather than TrajeDi | Best response trained against each population · Matrix game | self-play and cross-play return | Helped |
Closest papers by meaning
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- Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination (ICML 2025 · similarity 0.88)
- Maximum Entropy Heterogeneous-Agent Reinforcement Learning (ICLR 2024 · similarity 0.88)
- Towards Principled Unsupervised Multi-Agent Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
- Learning Diverse Risk Preferences in Population-Based Self-Play (AAAI 2024 · similarity 0.87)
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