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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Emergent communication in referential games

Studies languages that emerge between agents trained on referential and negotiation games.

50 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2016–2026) · an approach in Human-AI and goal-conditioned, keyword cluster “communication · ai · collaboration”

State History Tried Checklist Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

10 papers in 2023–24 and 6 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic shrank, from 3.4% to 1.6%.

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 1162017: 2172018: 7182019: 2192020: 8202021: 10212022: 4222023: 4232024: 6242025: 4252026: 226

Most cited paper of each year

Earliest papers here

What has been tried

45 papers here report 475 measured changes (a component added, removed or swapped, compared with a baseline): helped 58%, no clear effect 15%, hurt 23%, mixed 5%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
Remove the communication gating functionTask environments in the gating ablation · task performanceHurtLanguage Grounded Multi-agent Reinforcement Learning with Human-interpretable Communication (NeurIPS 2024 · 6 citations)
Train the referential-game agents with input variation between Speaker and Listener using the random dataset, rather than the fixed datasetRandom-generator test set · representation classification accuracy84.4 (5.5) -> 100.0 (0.0)HelpedLearning Multi-Object Positional Relationships via Emergent Communication (AAAI 2024 · 2 citations)
Add identified positional components to compositional messagesCompositional dictionary · accuracy22% ± 2% -> 30% ± 21%; maximum 28% -> 78%HelpedSpeaking Your Language: Spatial Relationships in Interpretable Emergent Communication (NeurIPS 2024 · 1 citation)
Add a Decompose phase before ComposeThing · accuracy0.273 -> 1.000HelpedCtD: Composition through Decomposition in Emergent Communication (ICLR 2025 · 0 citations)
Use utility maximization only, removing informativeness and complexity pressuresManyNames · NID0.55 -> 0.84HurtBridging semantics and pragmatics in information-theoretic emergent communication (NeurIPS 2024 · 0 citations)

What reviewers will expect

Datasets and baselines named in the 10 papers of this approach from 2024–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Datasets

  • MNIST · 2 of 10 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 16 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 32 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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