Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Simulating Human-like Daily Activities with Desire-driven Autonomy
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Proposes D2A, an LLM agent that autonomously proposes and selects daily activities to satisfy multi-dimensional desire values grounded in the Theory of Needs, simulated in Concordia.
Problem
Current LLM agents need explicit task specifications or external rewards, which limits autonomy and behavioral diversity; the paper targets generating human-like daily activities driven by intrinsic desires.
Approach
A Value System tracks numerical desire dimensions (hunger, social connectivity, spiritual satisfaction, etc.) with decay and target values derived from profile traits; a Desire-driven Planner proposes N candidate activities, forecasts resulting desire states for each, and selects the one best satisfying desires.
Key results
- In pairwise GPT-4o win-rate comparisons, D2A is judged more human-like than ReAct, BabyAGI, and LLMob in indoor and outdoor settings.
- In the Random-8-Steps experiment, D2A shows significantly lower dissatisfaction means and standard deviations than the three baselines.
- GPT-4o agreed with human annotators on 100% of high-consensus pairs, 80% of moderate-preference pairs, and 66.7% of hard-to-distinguish pairs.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use desire-driven activity generation instead of ReAct, BabyAGI, or LLMob | D2A · Indoor daily activity sequences | Human-likeness (GPT-4o win rate) | Helped |
| Use desire-driven activity generation instead of the baseline agents | D2A · Outdoor environment | Human-likeness (GPT-4o win rate) | Helped |
| Use desire-driven activity selection rather than baseline activity-generation mechanisms | D2A · Random-8-Steps, indoor | Dissatisfaction | Helped |
| Use desire-driven activity selection | D2A · Fixed-12-Steps, indoor | Dissatisfaction relative to human-generated sequences | Mixed |
| Use desire-driven activity selection | D2A · Outdoor environment | Dissatisfaction | Helped |
| Remove qualitative value descriptions (ablation) | D2A · Desire-driven activity simulation | Rate of desire fulfillment | Hurt |
| Reduce planner width from 3 to 1 (D2A(W-1)) (ablation) | D2A · Desire-driven activity simulation | Dissatisfaction | Hurt |
| Increase planner width from 3 to 5 (D2A(W-5)) (ablation) | D2A · Desire-driven activity simulation | Dissatisfaction | Helped |
| Add Concordia's multi-step planning component (ablation) | D2A · Desire-driven activity simulation | Responsiveness to immediate desire states | Hurt |
Surprising findings
- Adding Concordia's multi-step planning component slightly reduced D2A's performance in desire satisfaction, which the authors attribute to rigid pre-defined hourly plans.
Limitations
- Desire dynamics are modeled as simple linear decay, which may miss organic variation in human needs.
- Desire dimensions are heuristically chosen based on environment features, limiting coverage of complex motivations.
- Evaluation relies on simulated environments with a single backbone for main results and GPT-4o as judge; human-likeness is judged pairwise rather than absolutely.
Experimental setup
Datasets: Concordia environments (indoor house, Central Park party)
Benchmarks: Concordia indoor environment Concordia outdoor Central Park party environment
Metrics: pairwise win rate (likelihood) dissatisfaction over time
Baselines: ReAct BabyAGI LLMob Human-controlled agent
Builds on: Concordia Tree of Thoughts ReAct BabyAGI LLMob
Closest papers by meaning
- Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences (CVPR 2024 · similarity 0.86)
- Scaling Autonomous Agents via Automatic Reward Modeling And Planning (ICLR 2025 · similarity 0.85)
- Motif: Intrinsic Motivation from Artificial Intelligence Feedback (ICLR 2024 · similarity 0.85)
- AutoManual: Constructing Instruction Manuals by LLM Agents via Interactive Environmental Learning (NeurIPS 2024 · similarity 0.85)
- Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data (NeurIPS 2025 · similarity 0.84)
- Proactive Agent: Shifting LLM Agents from Reactive Responses to Active Assistance (ICLR 2025 · similarity 0.84)
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