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Simulating Human-like Daily Activities with Desire-driven Autonomy

ICLR 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 2 citations (OpenAlex)

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Proposes D2A, an LLM agent that autonomously proposes and selects daily activities to satisfy multi-dimensional desire values grounded in the Theory of Needs, simulated in Concordia.

Problem

Current LLM agents need explicit task specifications or external rewards, which limits autonomy and behavioral diversity; the paper targets generating human-like daily activities driven by intrinsic desires.

Approach

A Value System tracks numerical desire dimensions (hunger, social connectivity, spiritual satisfaction, etc.) with decay and target values derived from profile traits; a Desire-driven Planner proposes N candidate activities, forecasts resulting desire states for each, and selects the one best satisfying desires.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use desire-driven activity generation instead of ReAct, BabyAGI, or LLMobD2A · Indoor daily activity sequencesHuman-likeness (GPT-4o win rate)Helped
Use desire-driven activity generation instead of the baseline agentsD2A · Outdoor environmentHuman-likeness (GPT-4o win rate)Helped
Use desire-driven activity selection rather than baseline activity-generation mechanismsD2A · Random-8-Steps, indoorDissatisfactionHelped
Use desire-driven activity selectionD2A · Fixed-12-Steps, indoorDissatisfaction relative to human-generated sequencesMixed
Use desire-driven activity selectionD2A · Outdoor environmentDissatisfactionHelped
Remove qualitative value descriptions (ablation)D2A · Desire-driven activity simulationRate of desire fulfillmentHurt
Reduce planner width from 3 to 1 (D2A(W-1)) (ablation)D2A · Desire-driven activity simulationDissatisfactionHurt
Increase planner width from 3 to 5 (D2A(W-5)) (ablation)D2A · Desire-driven activity simulationDissatisfactionHelped
Add Concordia's multi-step planning component (ablation)D2A · Desire-driven activity simulationResponsiveness to immediate desire statesHurt

Surprising findings

Limitations

Experimental setup

Datasets: Concordia environments (indoor house, Central Park party)

Benchmarks: Concordia indoor environment Concordia outdoor Central Park party environment

Metrics: pairwise win rate (likelihood) dissatisfaction over time

Baselines: ReAct BabyAGI LLMob Human-controlled agent

Builds on: Concordia Tree of Thoughts ReAct BabyAGI LLMob

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