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Designs for Enabling Collaboration in Human-Machine Teaming via Interactive and Explainable Systems

NeurIPS 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 1 citations (OpenAlex)

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Proposes interpretable tree-based (IDCT) teammates trained with RL in Overcooked-AI that humans can modify via a GUI across repeated episodes, and reports a 50-subject study with design guidelines for human-machine teaming.

Problem

Learned human-machine teaming agents (imitation/RL) are brittle, rigid, and individualistic, and opaque black-box policies prevent users from understanding or iteratively correcting them during repeated teaming.

Approach

Interpretable Discrete Control Trees trained with PPO and crispification, pruned post hoc, plus a GUI letting users modify the tree between teaming episodes (human-led policy modification), compared against AI-led modification and static white-box/black-box conditions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the collaborative heuristic instead of the individualized heuristicOvercooked-AI agents · Optional Collaborationcumulative team score: 306 -> 408Helped
Use the neural network policy instead of the IDCT policyCollaborative agent policies · Forced Coordinationaverage reward: 315.22 ± 14.59 -> 403.16 ± 16.08Helped
Use the neural network policy instead of the IDCT policyCollaborative agent policies · Optional Collaborationaverage reward: 171.46 ± 18.89 -> 295.02 ± 1.86Helped
Replace the learned policy with the collaborative heuristicLearned agent policies · Optional Collaborationteam score: 408 vs. 295.02 and 171.46Helped
Add human-led policy modification to the static interpretable policy (ablation)IDCT teammate · Optional Collaborationmaximum team performanceHelped
Add human-led policy modification to the static black-box policy (ablation)IDCT teammate · Optional Collaborationmaximum team performanceHelped
Add policy adaptation to a static interpretable policy (ablation)IDCT teammate · Optional Collaborationteam performance across iterationsHelped
Add AI-led policy adaptation to the static interpretable policy (ablation)IDCT teammate · Optional Collaborationteam performance across iterationsHelped
Add policy visualization to the static black-box condition (ablation)Static IDCT teammate · Forced Coordination and Optional Collaborationobjective team performanceNo clear effect
Use Fictitious Co-Play instead of human-led policy modification (ablation)Human-machine team · Forced Coordinationmaximum team performanceHelped
Use Fictitious Co-Play instead of AI-led modification, static interpretable, or static black-box policies (ablation)Human-machine team · Optional Collaborationmaximum team performanceHelped
Use human-led policy modification instead of AI-led modification, static interpretability, or static black-box (ablation)Human-machine team · Optional Collaborationmaximum team performanceHelped

Surprising findings

Limitations

Experimental setup

Datasets: Overcooked-AI (modified simultaneous-move version)

Benchmarks: Overcooked-AI Forced Coordination Overcooked-AI Optional Collaboration

Metrics: team reward (max and performance-round score) improvement across iterations NASA-TLX Human-Robot Collaborative Fluency Godspeed Inclusion of Other in the Self

Baselines: Fictitious Co-Play Carroll et al. human-like agents collaborative heuristic static IDCT policy AI-led policy modification

Builds on: Interpretable Discrete Control Trees differentiable decision trees PPO Fictitious Co-Play PantheonRL HA-PPO

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