Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Designs for Enabling Collaboration in Human-Machine Teaming via Interactive and Explainable Systems
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Proposes interpretable tree-based (IDCT) teammates trained with RL in Overcooked-AI that humans can modify via a GUI across repeated episodes, and reports a 50-subject study with design guidelines for human-machine teaming.
Problem
Learned human-machine teaming agents (imitation/RL) are brittle, rigid, and individualistic, and opaque black-box policies prevent users from understanding or iteratively correcting them during repeated teaming.
Approach
Interpretable Discrete Control Trees trained with PPO and crispification, pruned post hoc, plus a GUI letting users modify the tree between teaming episodes (human-led policy modification), compared against AI-led modification and static white-box/black-box conditions.
Key results
- In Forced Coordination, Fictitious Co-Play significantly outperformed the tree-based conditions on max reward (Kruskal-Wallis chi2(4)=20.146, p<0.001).
- In Optional Collaboration, Human-Led Policy Modification significantly outperformed static white-box conditions (AI-led, static interpretable, static black-box) and showed significant within-condition improvement across iterations (p<0.01).
- All approaches underperformed the simple collaborative heuristic in Optional Collaboration (408 vs. at most ~295 for trained policies in training).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the collaborative heuristic instead of the individualized heuristic | Overcooked-AI agents · Optional Collaboration | cumulative team score: 306 -> 408 | Helped |
| Use the neural network policy instead of the IDCT policy | Collaborative agent policies · Forced Coordination | average reward: 315.22 ± 14.59 -> 403.16 ± 16.08 | Helped |
| Use the neural network policy instead of the IDCT policy | Collaborative agent policies · Optional Collaboration | average reward: 171.46 ± 18.89 -> 295.02 ± 1.86 | Helped |
| Replace the learned policy with the collaborative heuristic | Learned agent policies · Optional Collaboration | team score: 408 vs. 295.02 and 171.46 | Helped |
| Add human-led policy modification to the static interpretable policy (ablation) | IDCT teammate · Optional Collaboration | maximum team performance | Helped |
| Add human-led policy modification to the static black-box policy (ablation) | IDCT teammate · Optional Collaboration | maximum team performance | Helped |
| Add policy adaptation to a static interpretable policy (ablation) | IDCT teammate · Optional Collaboration | team performance across iterations | Helped |
| Add AI-led policy adaptation to the static interpretable policy (ablation) | IDCT teammate · Optional Collaboration | team performance across iterations | Helped |
| Add policy visualization to the static black-box condition (ablation) | Static IDCT teammate · Forced Coordination and Optional Collaboration | objective team performance | No clear effect |
| Use Fictitious Co-Play instead of human-led policy modification (ablation) | Human-machine team · Forced Coordination | maximum team performance | Helped |
| Use Fictitious Co-Play instead of AI-led modification, static interpretable, or static black-box policies (ablation) | Human-machine team · Optional Collaboration | maximum team performance | Helped |
| Use human-led policy modification instead of AI-led modification, static interpretability, or static black-box (ablation) | Human-machine team · Optional Collaboration | maximum team performance | Helped |
Surprising findings
- Interpretability alone (viewing the tree) gave no objective performance benefit over a black-box policy.
- All learned approaches underperformed a simple hand-coded collaborative heuristic, a negative result for learning-based HMT.
Limitations
- Study population was university students, mostly engineering, limiting generalization.
- Only two-agent, low-dimensional, short-horizon Overcooked-AI was tested.
- Interpretable trees underperform neural network policies in initial simulated performance.
Experimental setup
Datasets: Overcooked-AI (modified simultaneous-move version)
Benchmarks: Overcooked-AI Forced Coordination Overcooked-AI Optional Collaboration
Metrics: team reward (max and performance-round score) improvement across iterations NASA-TLX Human-Robot Collaborative Fluency Godspeed Inclusion of Other in the Self
Baselines: Fictitious Co-Play Carroll et al. human-like agents collaborative heuristic static IDCT policy AI-led policy modification
Builds on: Interpretable Discrete Control Trees differentiable decision trees PPO Fictitious Co-Play PantheonRL HA-PPO
Closest papers by meaning
- NestRL: A Nested Training Regime for Mutual Adaptation in Human–AI Teaming (NeurIPS 2026 · similarity 0.88)
- Adaptive Agents for Mixed-Initiative Human-AI Collaborations (AAAI 2025 · similarity 0.87)
- Learning “Partner-Aware” Collaborators in Multi-Party Collaboration (NeurIPS 2025 · similarity 0.87)
- Adaptive Collaboration with Humans: Metacognitive Policy Optimization for Multi-Agent LLMs with Continual Learning (ICLR 2026 · similarity 0.87)
- Autonomous Policy Explanations for Effective Human-Machine Teaming (AAAI 2024 · similarity 0.87)
- Beyond Single Stationary Policies: Meta-Task Players as Naturally Superior Collaborators (NeurIPS 2024 · similarity 0.86)
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