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Learning to Cooperate with Humans using Generative Agents

NeurIPS 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 2 citations (OpenAlex)

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Proposes GAMMA, a VAE-based generative model of partner behavior trained on simulated populations or human data, used to sample diverse partners for training a PPO Cooperator in Overcooked, with a human-adaptive sampling variant evaluated in a 80-user study.

Problem

Zero-shot coordination with real humans fails when simulated partner populations or limited human data do not cover the diversity of human strategies in cooperative MARL.

Approach

Learn a VAE latent-variable generative model of partner behavior from any interaction data (simulated populations or human data), sample latent partners to train a PPO Cooperator, and steer sampling toward humans with a human-adaptive latent prior estimated from a small amount of human data.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train the Cooperator with a generative partner model trained on FCP-generated population dataFCP · Counter Circuitcooperative score: 26.24 $\pm$ 0.96 -> 57.87 $\pm$ 1.35Helped
Train the Cooperator with a generative partner model trained on FCP-generated population dataFCP · Multi-strategy Countercooperative score: 34.35 $\pm$ 1.47 -> 65.36 $\pm$ 1.24Helped
Train the Cooperator with a generative partner model trained on CoMeDi-generated population dataCoMeDi · Counter Circuitcooperative score: 56.87 $\pm$ 1.43 -> 72.17 $\pm$ 1.61Helped
Train the Cooperator with a generative partner model trained on CoMeDi-generated population dataCoMeDi · Multi-strategy Countercooperative score: 27.11 $\pm$ 1.46 -> 34.72 $\pm$ 1.65Helped
Train the Cooperator with a generative partner model trained on MEP-generated population dataMEP · Counter Circuitcooperative score: 76.19 $\pm$ 1.89 -> 81.10 $\pm$ 2.03Helped
Train the Cooperator with a generative partner model trained on MEP-generated population dataMEP · Multi-strategy Countercooperative score: 64.02 $\pm$ 2.07 -> 88.30 $\pm$ 2.51Helped
Replace the human-data behavior-cloning partner with a generative model trained on human dataPPO + BC · Counter Circuitcooperative score: 53.51 $\pm$ 1.37 -> 59.67 $\pm$ 1.35Helped
Replace the human-data behavior-cloning partner with a generative model trained on human dataPPO + BC · Multi-strategy Countercooperative score: 85.26 $\pm$ 2.28 -> 77.53 $\pm$ 2.00Hurt
Add human-adaptive latent sampling using MEP population data and human dataGAMMA · Counter Circuitcooperative score: 53.51 $\pm$ 1.37 -> 91.11 $\pm$ 2.96Helped
Add human-adaptive latent sampling using MEP population data and human dataGAMMA · Multi-strategy Countercooperative score: 85.26 $\pm$ 2.28 -> 93.09 $\pm$ 3.19Helped
Use full fine-tuning instead of decoder-only fine-tuning with human data (ablation)GAMMA HA · Multi-strategy Countercooperative score: 103.76 $\pm$ 1.96 -> 34.05 $\pm$ 2.01Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Overcooked human-human dataset (Carroll et al.) simulated populations from FCP, MEP, CoMeDi newly collected Multi-strategy Counter human trajectories

Benchmarks: Overcooked (Cramped Room, Asymmetric Advantages, Coordination Ring, Forced Coordination, Counter Circuit, Multi-strategy

Metrics: episode reward / cooperative score Likert subjective ratings Holm-Bonferroni corrected p-values

Baselines: FCP MEP CoMeDi PPO-BC HSP

Builds on: fictitious co-play maximum entropy population-based training CoMeDi PPO HSP

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