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Ad-Hoc Human-AI Coordination Challenge

ICML 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 0 citations (OpenAlex)

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Introduces AH2AC2, a Hanabi human-AI coordination challenge with API-hosted human proxy agents (BC refined by KL-regularised IPPO), an open 3,079-game human dataset, and baselines including OBL, BR-BC, FCP, HDR-IPPO and DeepSeek-R1.

Problem

Human-AI ad-hoc coordination is hard to evaluate because human evaluation is costly and hard to reproduce, and closed human datasets and proxy agents block open research in Hanabi.

Approach

Train human proxy agents by behavioural cloning on ~147k hanab.live games, then refine them with IPPO under a KL penalty to the BC policy (HDR-IPPO), host them behind a pre-registered API as a standardised evaluation partner, and open-source only a small 3,079-game subset to encourage data-efficient methods.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use regularised IPPO after BC trainingHuman proxy agents · 2P Hanabi self-playmean score: +3.0; +4.0 over BCHelped
Use regularised IPPO after BC trainingHuman proxy agents · 3P Hanabi self-playmean score: +15.7; +13.9 over BCHelped
Prompt with H-conventionsDeepSeek-R1 · 2P Hanabi human-proxy coordinationmean score: 5.43 vs 9.91Helped
Use OBL instead of the strongest human-data baseline2P Hanabi coordination · 2P Hanabi human-proxy coordinationmean score: 19.41 -> 21.04Helped
Use HDR-IPPO instead of BC3P Hanabi coordination · 3P Hanabi human-proxy coordinationmean score: 3.31 -> 14.03Helped
Use BR-BC instead of HDR-IPPO2P Hanabi coordination · 2P Hanabi human-proxy coordinationmean score: 12.76 -> 19.41Helped
Use a human proxy instead of BC trained on limited data3P Hanabi coordination · 3P Hanabi human-proxy coordinationmean score: 3.31 -> 20.86Helped
Remove KL regularisation (λ = 0) (ablation)HDR-IPPO human proxy · Hanabi self-playself-play scoreHurt
Remove KL regularisation (λ = 0) (ablation)HDR-IPPO human proxy · 3P Hanabi self-playmean score: 7.19 -> 3.99Hurt
Replace the non-regularised policy with the BC policy (ablation)3P Hanabi cross-play with two human proxies · 3P Hanabi cross-playmean score: 6.93 -> 18.92Helped
Add human-data KL regularisation during IPPO (ablation)HDR-IPPO human proxy · Hanabi coordination with human proxies and BC policiescoordination performanceHelped
Fine-tune BC with regularised IPPOHuman proxy policies · Human-action prediction test setaccuracy: 0.63; -0.03 to BCHurt

Surprising findings

Limitations

Experimental setup

Datasets: hanab.live human gameplay (147,621 games)

Benchmarks: AH2AC2 leaderboard (1,000 games with human proxies per 2P/3P) AH2AC2 action prediction test set

Metrics: mean score median score cross-entropy loss top-10% and top-20% accuracy information per play communicativeness

Baselines: OBL BR-BC FCP OP IPPO BC DeepSeek-R1 HDR-IPPO

Builds on: IPPO Off-Belief Learning Fictitious Co-Play BR-BC Other-Play

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