atlas

Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Human-Guided Moral Decision Making in Text-Based Games

AAAI 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 2 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes HuMAL, a cycle of RL gameplay and human-agent collaboration in which sparse Likert-scale human ratings update a GPT-2 action generator and a RoBERTa moral prior, evaluated on Jiminy Cricket text games with simulated and real human feedback.

Problem

Text-based game RL agents need to achieve task goals while acting morally, but static moral priors from LMs generalize poorly because human morality is contextual and implicit, and step-by-step human feedback is impractical in large text-game action spaces.

Approach

Agents collect high-quality trajectories into a buffer, morally salient samples are selected by a moral prior and rated by humans on a Likert scale, and those ratings are used to supervise both the LM action generator (with a sign-weighted loss) and the moral prior, enabling personalized value learning with few feedback labels.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use HuMAL policy shaping with limited human feedback instead of CMPSJiminy Cricket agents · Jiminy Cricket (10-game AVG)Immorality Score: 1.75 -> 1.01Helped
Use HuMAL policy shaping with limited human feedback instead of CMPSJiminy Cricket agents · Jiminy Cricket (10-game AVG)Completion Percentage: 6.10 -> 6.75Helped
Use HuMAL reward shaping instead of CMPSJiminy Cricket agents · Jiminy Cricket (10-game AVG)Immorality Score: 1.75 -> 1.30Helped
Use HuMAL reward shaping instead of CMPSJiminy Cricket agents · Jiminy Cricket (10-game AVG)Completion Percentage: 6.10 -> 6.63Helped
Add morality learning that improves the LM module (ablation)HuMAL Policy Shaping · Jiminy Cricket (10-game AVG)Completion Percentage: 5.90 -> 6.75Helped
Add morality learning that improves the LM module (ablation)HuMAL Policy Shaping · Jiminy Cricket (10-game AVG)Immorality Score: 0.98 -> 1.01No clear effect
Add morality learning that improves the moral prior (ablation)HuMAL Policy Shaping · Jiminy Cricket (10-game AVG)Immorality Score: 1.63 -> 1.01Helped
Add morality learning that improves the moral prior (ablation)HuMAL Policy Shaping · Jiminy Cricket (10-game AVG)Completion Percentage: 7.03 -> 6.75Hurt
Improve both the LM module and moral prior during morality learning (ablation)HuMAL Policy Shaping · Jiminy Cricket (10-game AVG)Immorality Score: 1.75 -> 1.01Helped
Improve both the LM module and moral prior during morality learning (ablation)HuMAL Policy Shaping · Jiminy Cricket (10-game AVG)Completion Percentage: 6.10 -> 6.75Helped

Surprising findings

Limitations

Experimental setup

Datasets: Jiminy Cricket ETHICS commonsense morality ClubFloyd

Benchmarks: Jiminy Cricket

Metrics: Immorality Score Completion Percentage Relative Immorality

Baselines: CMPS CMRS CMPS (Oracle) HuMAL Reward Shaping

Builds on: CALM DRRN CMPS CMRS Jiminy Cricket

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy