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Designing Skill-Compatible AI: Methodologies and Frameworks in Chess

ICLR 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 1 citations (OpenAlex)

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Proposes a framework and three methods (Tree, Expector, Attuned) for chess AI that stays strong when paired with much weaker partners (maia 1100), evaluated in two collaborative chess variants, Stochastic Tag Team and Hand and Brain.

Problem

Strong AI agents often must interact with much weaker agents (humans or heuristics), but raw superhuman strength does not guarantee the AI's actions are usable by weaker partners; the paper asks how to build and measure skill-compatibility.

Approach

Define skill-compatibility as the ability of a weaker agent to take over from any point in a game. Two chess frameworks (random stochastic hand-off and piece-then-move hand and brain) are used to evaluate three ways of building senior agents: MCTS over a human-like model (Tree), short-horizon expectation maximization using junior models (Expector), and fine-tuning a strong engine on junior-involve

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use skill-compatible Tree, Expector, or Attuned seniors with Maia juniors instead of Maia alone as the focal seniorSTT · STT vs Leela + Maiawin-share (%): 56.5 vs 7.5; 66.5 vs 7.5; 55.0 vs 7.5Helped
Use skill-compatible Tree, Expector, or Attuned brains with Maia hands instead of Maia alone as focalHB · HB vs Leela + Maiawin-share (%): 60.0 vs 27.5; 56.5 vs 27.5; 55.0 vs 27.5Helped
Use Expector rather than Tree or Attuned for the STT focal seniorSTT vs Leela + Maia · STTwin-share (%): 56.5 -> 66.5; 55.0 -> 66.5Helped
Use Tree rather than Expector or Attuned for the HB focal brainHB vs Leela + Maia · HBwin-share (%): 56.5 -> 60.0; 55.0 -> 60.0Helped
Fine-tune Attuned on Leela moves only, excluding Maia policy moves (ablation)Attuned (STT) · STT with Maia1100 juniorwin-share (%): 55.0 % ±0.5 -> 52% ± 0.5Hurt
Reduce Expector's look-ahead to one ply, removing the helping objective (ablation)Expector (STT) · STT with Maia1100 juniorwin-share (%): 66.5% -> 62.5% ± 1Hurt
Optimize Expector only to help its own Maia junior (ablation)Expector (STT) · STT with Maia1100 juniorwin-share (%): 66.5% -> 57.0% ± 1Hurt
Use a Maia1900-designed Tree with a Maia1100 junior instead of a Maia1100-designed TreeTree · STT with Maia1100 juniorwin-share (%): 56.5±0.5 -> 51.0±0.5Hurt
Use a Maia1100-designed Expector with a Maia1900 junior instead of its intended Maia1100 juniorExpector (STT) · STT with Maia1900 juniorwin-share (%): 66.5±0.5 -> 53.0 ± 0.5Hurt
Use a Maia1100-designed Attuned with an sfw junior instead of its intended Maia1100 juniorAttuned (STT) · STT with sfw juniorwin-share (%): 55.0±0.5 -> 44.0±1.0Hurt

Surprising findings

Limitations

Experimental setup

Datasets: self-play games of Leela and Maia teams in STT and HB frameworks Maia human game data (Lichess 1100-rated and 1900-rated players) Lichess player-specific Maia models (23 players)

Benchmarks: STT framework games vs Leela with Maia 1100 juniors HB framework games vs Leela with Maia 1100 hands

Metrics: win-share (W + D/2)/n average win probability loss per move standard error

Baselines: Leela Chess Zero (128x10 net, 1500 nodes) Maia 1100 playing as senior Maia 1900 (cross-skill) Stockfish-based weakened junior (sfw)

Builds on: AlphaZero Leela Chess Zero Maia

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