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Learning Human-like Representations to Enable Learning Human Values

NeurIPS 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 2 citations (OpenAlex)

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The paper shows that agents whose kernel (similarity-based representation) is more aligned with human similarity judgments learn human values faster, take fewer harmful actions during exploration, and generalize better, across simulations, morality judgments, and ten human values.

Problem

How to let AI systems learn individual human values quickly and safely during personalization, avoiding harmful actions while learning, and generalizing to unseen actions.

Approach

Treats representational alignment between human and model similarity judgments as a factor driving safe exploration and generalization when learning human values; uses fixed kernels from embedding models and LLM similarity ratings as agent representations in a multi-armed bandit, with a theoretical analysis predicting that misalignment in cross-kernel similarities (K*) hurts more than misalignment

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase representational alignment with the simulated environmentKernel-based agents · Simulated moralityMean reward: 0.750; 0.711; 0.647Helped
Increase representational alignment with the simulated environmentKernel-based agents · Simulated moralityImmoral actions taken: -0.798; -0.749; -0.696Helped
Increase representational alignment with the simulated environmentKernel-based agents · Simulated moralityIterations to convergence: -0.737; -0.721; -0.611Helped
Increase representational alignment with human judgmentsLanguage-model kernel regression agent · Human morality, personalizationMean reward: 0.36Helped
Increase representational alignment with human judgmentsLanguage-model kernel regression agent · Human morality, generalizationMean reward: 0.631Helped
Increase representational alignment with human judgmentsLanguage-model kernel regression agent · Social Status, Compassion, Fairness, Honesty, Integrity, Loyalty, PopularityMean reward: 0.131; 0.326; 0.15; 0.075; 0.23; 0.35; 0.235Helped
Increase representational alignment with human judgmentsLanguage-model kernel regression agent · Difficulty, generalizationMean reward: -0.241No clear effect
Increase representational alignment with human judgmentsLanguage-model kernel regression agent · Human values, personalizationBad actions taken: 0.139; 0.132; 0.218; 0.095Mixed
Increase representational alignment with human judgmentsLanguage-model kernel regression agent · Human values, generalizationBad actions taken: -0.691; -0.662; -0.564; -0.34; -0.293; -0.506; -0.561; -0.577Helped
Increase representational alignment with human judgmentsText-based LLM agents · Morality, text-based RLMean reward: 0.1Helped
Increase representational alignment with human judgmentsText-based LLM agents · Morality, text-based RLImmoral actions taken: -0.16Helped
Increase representational alignment with human judgmentsText-based LLM agents · Morality judgmentsSquared difference from human morality scores: -0.149Helped

Surprising findings

Limitations

Experimental setup

Datasets: ETHICS (Justice category, adapted) human value and similarity judgments collected by authors

Benchmarks: simulated multi-armed bandit environments human morality judgments over 50 actions 10 human values (ethics, honesty, fairness, etc.)

Metrics: mean reward immoral/bad actions taken Spearman correlation with representational alignment non-optimal actions iterations to convergence

Baselines: Thompson sampling Doc2Vec Universal Sentence Encoder text-embedding-ada-002 GPT-4o GPT-4

Builds on: Thompson sampling Gaussian process regression kernel regression support vector regression ETHICS dataset

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