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Semi-parametric topological memory for navigation

ICLR 2018 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Vision-language navigation agents · 52 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use SPTM rather than the strongest reported baselinegoal-directed navigation with walkthrough memory · Test mazessuccess rate (%): 100 versus best baseline values 53, 39, 45, 23, 32, 36, 22Helped
add visual shortcut edges to the graph (ablation)SPTM · Validation mazessuccess rate (%): 85 -> 100; 55 -> 98; 50 -> 100Helped
use temporally consistent localization instead of independent per-frame localization (ablation)SPTM · Val-3success rate (%): 52 -> 100Helped
use temporally consistent localization instead of independent per-frame localization (ablation)SPTM · Val-1 and Val-2success rate (%): 95 -> 100; 87 -> 98Helped
replace the retrieval network with normalized per-pixel matching (ablation)SPTM · Validation mazessuccess rate (%): 100 -> 6; 98 -> 2; 100 -> 1Hurt
replace the retrieval network with unnormalized per-pixel matching (ablation)SPTM · Validation mazessuccess rate (%): 100 -> 10; 98 -> 8; 100 -> 7Hurt
replace the locomotion network with recorded exploration actions (teach-and-repeat) (ablation)SPTM · Validation mazessuccess rate (%): 100 -> 45; 98 -> 36; 100 -> 30Hurt
use homogeneous textures (ablation)SPTM · Val-3success rate (%): 100 -> 55Hurt
use homogeneous textures (ablation)SPTM · Test-1, Test-4, and Test-5success rate (%): 100 -> 98; 100 -> 76; 100 -> 75Hurt
use automated rather than human exploration footage (ablation)SPTM · Test-1, Test-4, and Test-5success rate (%): 100 -> 94; 100 -> 93; 100 -> 91Hurt
vary the number of graph shortcuts from 2000 to 1000 or 4000 (ablation)SPTM · Validation mazessuccess rate (%): 100, 98, 100; 99, 92, 90; 100, 98, 100No clear effect
subsample the memory by factor 1 or 8 instead of 4 (ablation)SPTM · Validation mazessuccess rate (%): 100, 98, 100; 76, 47, 73; 66, 92, 66Mixed

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