Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Semi-parametric topological memory for navigation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use SPTM rather than the strongest reported baseline | goal-directed navigation with walkthrough memory · Test mazes | success rate (%): 100 versus best baseline values 53, 39, 45, 23, 32, 36, 22 | Helped |
| add visual shortcut edges to the graph (ablation) | SPTM · Validation mazes | success rate (%): 85 -> 100; 55 -> 98; 50 -> 100 | Helped |
| use temporally consistent localization instead of independent per-frame localization (ablation) | SPTM · Val-3 | success rate (%): 52 -> 100 | Helped |
| use temporally consistent localization instead of independent per-frame localization (ablation) | SPTM · Val-1 and Val-2 | success rate (%): 95 -> 100; 87 -> 98 | Helped |
| replace the retrieval network with normalized per-pixel matching (ablation) | SPTM · Validation mazes | success rate (%): 100 -> 6; 98 -> 2; 100 -> 1 | Hurt |
| replace the retrieval network with unnormalized per-pixel matching (ablation) | SPTM · Validation mazes | success rate (%): 100 -> 10; 98 -> 8; 100 -> 7 | Hurt |
| replace the locomotion network with recorded exploration actions (teach-and-repeat) (ablation) | SPTM · Validation mazes | success rate (%): 100 -> 45; 98 -> 36; 100 -> 30 | Hurt |
| use homogeneous textures (ablation) | SPTM · Val-3 | success rate (%): 100 -> 55 | Hurt |
| use homogeneous textures (ablation) | SPTM · Test-1, Test-4, and Test-5 | success rate (%): 100 -> 98; 100 -> 76; 100 -> 75 | Hurt |
| use automated rather than human exploration footage (ablation) | SPTM · Test-1, Test-4, and Test-5 | success rate (%): 100 -> 94; 100 -> 93; 100 -> 91 | Hurt |
| vary the number of graph shortcuts from 2000 to 1000 or 4000 (ablation) | SPTM · Validation mazes | success rate (%): 100, 98, 100; 99, 92, 90; 100, 98, 100 | No clear effect |
| subsample the memory by factor 1 or 8 instead of 4 (ablation) | SPTM · Validation mazes | success rate (%): 100, 98, 100; 76, 47, 73; 66, 92, 66 | Mixed |
Closest papers by meaning
- Neural Topological SLAM for Visual Navigation (CVPR 2020 · similarity 0.88)
- Emergence of Maps in the Memories of Blind Navigation Agents (ICLR 2023 · similarity 0.87)
- MemoNav: Working Memory Model for Visual Navigation (CVPR 2024 · similarity 0.87)
- Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation (NeurIPS 2025 · similarity 0.85)
- Reasoning in Visual Navigation of End-to-end Trained Agents: A Dynamical Systems Approach (CVPR 2025 · similarity 0.85)
- Learning with a Mole: Transferable latent spatial representations for navigation without reconstruction (ICLR 2024 · similarity 0.84)
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