Research map / Multi-agent systems and games / Human-AI and goal-conditioned
MemoNav: Working Memory Model for Visual Navigation
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Proposes MemoNav, a working-memory-inspired topological-map model for image-goal navigation that forgets low-attention nodes, adds a global LTM node, and encodes STM+LTM with GATv2 into working memory.
Problem
Image-goal navigation in unfamiliar environments; existing topological-map methods use all historical node features for decision-making, causing inefficient exploration and poor multi-goal performance.
Approach
Combines three memory types: short-term memory (topological map node features) with attention-based selective forgetting, a zero-initialized global node aggregating scene-level long-term memory, and a GATv2 graph attention module that fuses retained STM and LTM into a working memory used by Transformer decoders and a policy.
Key results
- On Gibson 1-goal, MemoNav reaches 74.7% SR and 57.9% SPL versus 70.0% SR and 55.4% SPL for VGM.
- On Gibson multi-goal, MemoNav improves 4-goal progress to 20.1 PR vs 17.1 for VGM (PR 38.0 vs 29.5 at 2-goal... 3-goal PR 50.8 vs 42.9).
- Ablation shows forgetting, LTM and WM each help, and the full combination gives the best SR/PR across all difficulty levels.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MemoNav instead of VGM | ImageNav · Gibson 4-goal | PR: 21.5 -> 28.9 | Helped |
| Use MemoNav instead of VGM | ImageNav · Matterport3D 3-goal | PR: 11.8 -> 13.6 | Helped |
| Add the forgetting module that excludes low-attention nodes (ablation) | MemoNav · Gibson 1-goal | SR: 52.1 -> 55.1 | Helped |
| Add the forgetting module that excludes low-attention nodes (ablation) | MemoNav · Gibson 2-goal | PR: 42.9 -> 44.9 | Helped |
| Add LTM to continuously fuse STM features (ablation) | MemoNav · Gibson 1-goal | SR: 52.1 -> 58.9 | Helped |
| Add both the forgetting module and LTM (ablation) | MemoNav · Gibson 2-goal | PR: 42.9 -> 48.1 | Helped |
| Add graph-attention working memory to the forgetting-plus-LTM model (ablation) | MemoNav · Gibson 3-goal | PR: 37.5 -> 38.0 | Helped |
| Include LTM in working memory (ablation) | MemoNav · Gibson 2-goal | PR: 46.3 -> 50.8 | Helped |
| Use a learned LTM rather than a randomly selected STM feature (ablation) | MemoNav · Gibson 2-goal | PR: 45.9 -> 50.8 | Helped |
| Use a learned LTM rather than averaged STM features (ablation) | MemoNav · Gibson 2-goal | PR: 46.1 -> 50.8 | Helped |
Surprising findings
- Forgetting 80% of short-term memory still keeps high success on 3-goal tasks, with only slight drops.
- Replacing LTM with an averaged STM feature decreases performance less on harder 3- and 4-goal tasks than on easier ones.
Limitations
- Failure cases include stopping mistakenly, missing the goal, not close enough, and over-exploring.
- Does not use object semantics, which the authors note as orthogonal to their contributions.
- Forgetting threshold p is set empirically to 20% and trained without forgetting.
Experimental setup
Datasets: Gibson Matterport3D Gibson 1-goal episodes (public dataset of 14 unseen scenes)
Benchmarks: Gibson 1-goal Gibson multi-goal (2-4 goals) Matterport3D multi-goal (1-4 goals)
Metrics: SR SPL PR PPL
Baselines: CNNLSTM ANS NTS TSGM VGM
Builds on: Visual Graph Memory (VGM) GATv2 PPO ETC Longformer
Closest papers by meaning
- EfficientNav: Towards On-Device Object-Goal Navigation with Navigation Map Caching and Retrieval (NeurIPS 2025 · similarity 0.89)
- 3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning (CVPR 2025 · similarity 0.89)
- Change-Robust Online Topological Memory for Long-Term Relocalization and Semantic Navigation (NeurIPS 2026 · similarity 0.88)
- C-NAV: Towards Self-Evolving Continual Object Navigation in Open World (NeurIPS 2025 · similarity 0.87)
- LangMap: A Human-Verified Benchmark for Hierarchical Open-Vocabulary Goal Navigation (NeurIPS 2026 · similarity 0.87)
- Imagine Before Go: Self-Supervised Generative Map for Object Goal Navigation (CVPR 2024 · similarity 0.86)
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