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MemoNav: Working Memory Model for Visual Navigation

CVPR 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Vision-language navigation agents · 7 citations (OpenAlex)

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Proposes MemoNav, a working-memory-inspired topological-map model for image-goal navigation that forgets low-attention nodes, adds a global LTM node, and encodes STM+LTM with GATv2 into working memory.

Problem

Image-goal navigation in unfamiliar environments; existing topological-map methods use all historical node features for decision-making, causing inefficient exploration and poor multi-goal performance.

Approach

Combines three memory types: short-term memory (topological map node features) with attention-based selective forgetting, a zero-initialized global node aggregating scene-level long-term memory, and a GATv2 graph attention module that fuses retained STM and LTM into a working memory used by Transformer decoders and a policy.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use MemoNav instead of VGMImageNav · Gibson 4-goalPR: 21.5 -> 28.9Helped
Use MemoNav instead of VGMImageNav · Matterport3D 3-goalPR: 11.8 -> 13.6Helped
Add the forgetting module that excludes low-attention nodes (ablation)MemoNav · Gibson 1-goalSR: 52.1 -> 55.1Helped
Add the forgetting module that excludes low-attention nodes (ablation)MemoNav · Gibson 2-goalPR: 42.9 -> 44.9Helped
Add LTM to continuously fuse STM features (ablation)MemoNav · Gibson 1-goalSR: 52.1 -> 58.9Helped
Add both the forgetting module and LTM (ablation)MemoNav · Gibson 2-goalPR: 42.9 -> 48.1Helped
Add graph-attention working memory to the forgetting-plus-LTM model (ablation)MemoNav · Gibson 3-goalPR: 37.5 -> 38.0Helped
Include LTM in working memory (ablation)MemoNav · Gibson 2-goalPR: 46.3 -> 50.8Helped
Use a learned LTM rather than a randomly selected STM feature (ablation)MemoNav · Gibson 2-goalPR: 45.9 -> 50.8Helped
Use a learned LTM rather than averaged STM features (ablation)MemoNav · Gibson 2-goalPR: 46.1 -> 50.8Helped

Surprising findings

Limitations

Experimental setup

Datasets: Gibson Matterport3D Gibson 1-goal episodes (public dataset of 14 unseen scenes)

Benchmarks: Gibson 1-goal Gibson multi-goal (2-4 goals) Matterport3D multi-goal (1-4 goals)

Metrics: SR SPL PR PPL

Baselines: CNNLSTM ANS NTS TSGM VGM

Builds on: Visual Graph Memory (VGM) GATv2 PPO ETC Longformer

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