Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Learning to Navigate in Complex Environments
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add depth prediction from the last LSTM layer (ablation) | Nav A3C · I-Maze | AUC: 143.3 -> 203.5 | Helped |
| add depth prediction from the last LSTM layer (ablation) | Nav A3C · Static 1 | AUC: 60.1 -> 104.3 | Helped |
| add depth prediction from the last LSTM layer (ablation) | Nav A3C · Static 2 | AUC: 59.9 -> 157.6 | Helped |
| add depth prediction from the last LSTM layer (ablation) | Nav A3C · Random Goal 1 | AUC: 45.5 -> 71.1 | Helped |
| add depth prediction from the last LSTM layer (ablation) | Nav A3C · Random Goal 2 | AUC: 37.0 -> 82.1 | Helped |
| combine depth prediction from convolutional and last LSTM layers instead of using last-LSTM depth prediction alone (ablation) | Nav A3C · Static 1 | AUC: 104.3 -> 100.3 | Hurt |
| combine depth prediction from convolutional and last LSTM layers instead of using last-LSTM depth prediction alone (ablation) | Nav A3C · Random Goal 2 | AUC: 82.1 -> 75.1 | Hurt |
| add reward prediction (ablation) | Nav A3C* · I-Maze | AUC: 143.3 -> 128.2 | Hurt |
| add reward prediction (ablation) | Nav A3C* · Static 1 | AUC: 60.1 -> 86.9 | Helped |
| add reward prediction alongside last-LSTM depth prediction (ablation) | Nav A3C+D2 · Random Goal 1 | AUC: 71.1 -> 72.3 | No clear effect |
| use depth regression rather than depth classification (ablation) | Nav A3C+D1 · multiple maze settings | task performance | Hurt |
| use RGBD as input rather than predicting depth as an auxiliary target (ablation) | Nav A3C · 3D maze environments | task performance | Hurt |
Closest papers by meaning
- Learning Exploration Policies for Navigation (ICLR 2019 · similarity 0.90)
- Reasoning in Visual Navigation of End-to-end Trained Agents: A Dynamical Systems Approach (CVPR 2025 · similarity 0.87)
- Exploration by Learning Diverse Skills through Successor State Representations (NeurIPS 2024 · similarity 0.86)
- GUI Exploration Lab: Enhancing Screen Navigation in Agents via Multi-Turn Reinforcement Learning (NeurIPS 2025 · similarity 0.86)
- Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction (ICLR 2025 · similarity 0.86)
- Exploring the Edges of Latent State Clusters for Goal-Conditioned Reinforcement Learning (NeurIPS 2024 · similarity 0.86)
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