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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Learning to Navigate in Complex Environments

ICLR 2017 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Vision-language navigation agents · 356 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add depth prediction from the last LSTM layer (ablation)Nav A3C · I-MazeAUC: 143.3 -> 203.5Helped
add depth prediction from the last LSTM layer (ablation)Nav A3C · Static 1AUC: 60.1 -> 104.3Helped
add depth prediction from the last LSTM layer (ablation)Nav A3C · Static 2AUC: 59.9 -> 157.6Helped
add depth prediction from the last LSTM layer (ablation)Nav A3C · Random Goal 1AUC: 45.5 -> 71.1Helped
add depth prediction from the last LSTM layer (ablation)Nav A3C · Random Goal 2AUC: 37.0 -> 82.1Helped
combine depth prediction from convolutional and last LSTM layers instead of using last-LSTM depth prediction alone (ablation)Nav A3C · Static 1AUC: 104.3 -> 100.3Hurt
combine depth prediction from convolutional and last LSTM layers instead of using last-LSTM depth prediction alone (ablation)Nav A3C · Random Goal 2AUC: 82.1 -> 75.1Hurt
add reward prediction (ablation)Nav A3C* · I-MazeAUC: 143.3 -> 128.2Hurt
add reward prediction (ablation)Nav A3C* · Static 1AUC: 60.1 -> 86.9Helped
add reward prediction alongside last-LSTM depth prediction (ablation)Nav A3C+D2 · Random Goal 1AUC: 71.1 -> 72.3No clear effect
use depth regression rather than depth classification (ablation)Nav A3C+D1 · multiple maze settingstask performanceHurt
use RGBD as input rather than predicting depth as an auxiliary target (ablation)Nav A3C · 3D maze environmentstask performanceHurt

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