Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Object-Goal Visual Navigation via Effective Exploration of Relations Among Historical Navigation States
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use HiNL with a VTNet visual extractor instead of the strongest reported baseline | Object-goal visual navigation · iTHOR | Success rate (%): 75.1±0.8 -> 80.1±1.4 | Helped |
| Use HiNL with a VTNet visual extractor instead of the strongest reported baseline | Object-goal visual navigation · iTHOR | SPL (%): 47.7±0.9 -> 49.8±1.9 | Helped |
| Use HiNL with a VTNet visual extractor instead of VTNet | Object-goal visual navigation · RoboTHOR | Success rate (%): 53.2±1.1 -> 60.6±1.0 | Helped |
| Use HiNL with a VTNet visual extractor instead of VTNet | Object-goal visual navigation · RoboTHOR | SPL (%): 27.5±1.7 -> 30.8±1.2 | Helped |
| Add HaSE to HiNL (ablation) | HiNL with VTNet visual extractor · iTHOR | Success rate (%): 77.9 -> 80.1 | Helped |
| Add HaSE to HiNL (ablation) | HiNL with VTNet visual extractor · iTHOR | SPL (%): 45.7 -> 49.8 | Helped |
| Add HbSR to HiNL (ablation) | HiNL with VTNet visual extractor · iTHOR | Success rate (%): 75.4 -> 80.1 | Helped |
| Add HbSR to HiNL (ablation) | HiNL with VTNet visual extractor · iTHOR | SPL (%): 46.9 -> 49.8 | Helped |
| Use absolute temporal embedding rather than no temporal embedding (ablation) | HaSE in HiNL with VTNet visual extractor · iTHOR | SPL (%): 39.8 -> 49.8 | Helped |
| Use absolute rather than learnable temporal embedding (ablation) | HaSE in HiNL with VTNet visual extractor · iTHOR | SPL (%): 45.8 -> 49.8 | Helped |
| Use absolute rather than relative temporal embedding (ablation) | HaSE in HiNL with VTNet visual extractor · iTHOR | SPL (%): 44.1 -> 49.8 | Helped |
| Regularize only positive state correlations rather than both positive and negative correlations (ablation) | HbSR in HiNL with VTNet visual extractor · iTHOR | Success rate (%): 75.4 -> 80.1 | Helped |
Closest papers by meaning
- Online Learning of Reusable Abstract Models for Object Goal Navigation (CVPR 2022 · similarity 0.87)
- MemoNav: Working Memory Model for Visual Navigation (CVPR 2024 · similarity 0.87)
- C-NAV: Towards Self-Evolving Continual Object Navigation in Open World (NeurIPS 2025 · similarity 0.86)
- HiconAgent: History Context-aware Policy Optimization for GUI Agents (CVPR 2026 · similarity 0.86)
- Trajectory Diffusion for ObjectGoal Navigation (NeurIPS 2024 · similarity 0.86)
- Imagine Before Go: Self-Supervised Generative Map for Object Goal Navigation (CVPR 2024 · similarity 0.86)
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