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SPIN: Simultaneous Perception Interaction and Navigation

CVPR 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Vision-language navigation agents · 14 citations (OpenAlex)

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Trains a single RL policy on a Hello Robot Stretch to jointly control base, arm and actuated camera for active-perception mobile manipulation in clutter, using privileged scandots in RL then distilling to ego-depth via DAgger.

Problem

Mobile manipulation in cluttered, dynamic environments requires coupling whole-body control with active perception, since the robot's limited camera field of view determines what it knows and how it can move; classical map-plan-execute pipelines fail under noise and dynamic obstacles.

Approach

Cast whole-body navigation and manipulation with active camera control as a single reactive end-to-end policy: train with RL on privileged visible scandots (either jointly as CVO or decoupled as DVO), then distill to a depth-image student via supervised learning/DAgger.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SPIN instead of classical mapping and planningMobile navigation · Real-world static and dynamic obstacle scenariossuccess rate: 20-40% moreHelped
Add active camera movement instead of fixing the camera forward (ablation)SPIN · Simulation cluttered navigationsuccess rate: ≈68%Helped
Use PointNet for scandot encoding instead of concatenation and an MLP (ablation)SPIN · Simulation cluttered navigationsuccess rate: ≈33%Helped
Use decoupled visuomotor optimization instead of coupled visuomotor optimization (ablation)SPIN · Simulation benchmarkssuccess rateNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: procedurally generated simulation corridors with obstacles (IsaacGymEnvs)

Benchmarks: 6 simulation obstacle-course benchmarks (easy, medium, hard; 2 scenarios each) 2 real-world environments

Metrics: success rate average episode duration average number of collisions

Baselines: FixCam NoPointNet Mapping Classical (gmapping + move_base)

Builds on: PPO DAgger PointNet

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